Developer postOriginal post (opens in a new tab)

1.02 Patch Notes

Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02:

Balance Tweaks:

  • Flood use cost increased to 5 crystals
  • Longspore use cost decreased to 2 from 3
  • Starpower use cost decreased to 1 from 2
  • Bounceberry use cost decreased to 0 from 1
  • Bounceberry launch height increased
  • Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)
  • Squash plant time doubled
  • Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now
  • Hole bomb monster now hurts enemies
  • Add warning radius around hole bomb monster
  • Increase timer on sharpshooter and race challenges by 3 seconds
  • Projectile auras no longer affect enemy projectiles
  • Added invulnerability frames after coming out of a checkpoint
  • Reduce duration of bomb explosion damage

Bug Fixes:

  • Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation
  • Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine
  • Deadzone settings persist between plays
  • Sprites on the side walls should no longer ever overlap the playfield
  • Death counter now counts above 100 deaths
  • Avalanche behaves properly in seed test chamber now
  • Cauldron disables properly when moving too far away from it
  • Poison always properly retracts to the plant now
  • Remove chance of being launched into a building upon entering the desert camp
  • Boss projectiles now respond properly to shield seed power
  • Purple flying shooter from jungle no longer shoots you from offscreen
  • Having shield and reflect simultaneously responds properly to projectiles now
  • Final achievement properly triggers now
  • Bomb collider behaves properly if you fall in a hole during its explosion now
  • Star power investment progress no longer persists outside of seed test chamber
  • Force proper seed power in test chamber when entering chamber of already-owned seed power

Misc:

  • Added sound to emphasize that sharpshooter and race challenge are timed
  • Changed projectile colors for projectiles affected by poison or homing auras