Stream!!
Stream!!
Developer posts and news about this game.

Stream!!

- Bug Fix - Upgrade Graphic - More things

Stream Number 2

Lunaris Stream!!!

Co-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed s

- Bug Fix - add new information in leaderboard

New: Run Difficulty After Play, you now choose Easy or Normal before starting a run. Easy: enemies have 75% HP and 75% damage. On the final wave there is no overtime — when the timer ends, the run completes and you warp out. Normal: full enemy stats and overtime on the final wave

Performance & stability Fixed occasional mid-wave micro-stutters caused by currency pickups growing the object pool during combat; coins are now pre-warmed at startup and before each wave. Smoother hyper-travel between waves (TrailRenderer instead of spawning fade-line VFX ea

- Update background in soft side - Update font - BugFix

- New Boss - New Enemy - New Progress - More Maps - New Effects - New Passive Gun - New UI Design - New Quests/Cristales - New Items - Add Skins - Skin Roulette - Rebalance - Optimization

Thank you for playing. Summary of changes since v1.8: Void Anchor (boss) • Phase attacks using Reaper-style volleys, per-phase cooldowns, and projectile trails. • Phase behaviour: brief invulnerability, phase dash, telegraphs and black-hole layer tuning. • Black holes are pull-on

Performance and Stability Shipped a major optimization pass to reduce combat/UI stutter. Reduced heavy runtime operations (fewer expensive object lookups and repeated recalculations). Expanded object pooling, including CurrencyPickup coins, to reduce Instantiate/Destroy spikes.Fi

This update delivers a large gameplay and systems pass focused on combat reliability, progression depth, UI clarity, and leaderboard stability. Combat & Gameplay Fixes Fixed player contact damage targeting so ramming/contact damage correctly affects all enemy categories: regu

Сorrection of several errors

The Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass. What’s New Main Menu A full front-end main menu flow has been implemented for starting runs

Combat and Core Gameplay Fixed Railbreaker passive weapon activation flow: module stays on player prefab (like other modules) now activates only after purchase, not at run start Fixed dash/teleport edge-case kills: removed remaining hidden damage paths during overdrive movement d