Thank you for playing. Summary of changes since v1.8:
Void Anchor (boss)
• Phase attacks using Reaper-style volleys, per-phase cooldowns, and projectile trails.
• Phase behaviour: brief invulnerability, phase dash, telegraphs and black-hole layer tuning.
• Black holes are pull-only (no damage-over-time); pull strength tuned from centre to edges.
• Hazard wells account for visual size and escalate across phases.
• Arena boundaries revised (with a partial revert for certain out-of-arena cases).
Global & combat
• Impact pulse when bosses change phase.
• Boss scale now scales with wave progression.
• Contact / pulse damage tweaks; better diagnostics for odd hit detection edge cases.
Player
• Player Singularity-style ability: boss-matching visuals with a grow-in; frost aura no longer pulses.
• Coin pick-up magnet triggers right before the real transition between waves.
Spawning & presentation
• Enemy spawn is guaranteed after the portal reveal completes.
• Telegraph layering order fixes.
Shop & UI
• Boss HP bar shows phase info (Russian label where applicable).
• End-of-run damage summary: moved lower; removed the damage-type column for clarity.
• Stats panel & shop: clearer stats, owned-count on stackable items, stat lines sorted in item text, frame and padding polish.
Stat icons
• Icons load and map to the intended stat order.
• Icons on the stats panel and passive item cards; fallback icon for uncategorised stats.
• Layout iteration: sizing, padding, alignment; English text wrapping; main stats colour-coded, extra stats neutral; reward picker aligned with shop presentation where relevant.
