Game Editor Hotfix
Added game editor back to files, sorry everyone!
Developer posts and news about this game.

Added game editor back to files, sorry everyone!

Hello, all! A massive update for the stable branch of the Dark Horizon Playtest has been released, featuring a lot of new features for modders to take advantage of, and a new map! Resized the player, and added more accurate collision detection Added an inventory system, without a

Hello, everyone! We have recently pushed some updates from BleedingEdge, which now add modding support and a limb health system. You may notice that when you start the playtest, there is an option to open an "Editor". This editor is currently a substitute, as we do not have a pro

Small update to test health system Added functionality for limb health system Added new UI for health system Test by pressing B.

Hello, all! On top of the recent update we've made to the main branch, we've also added a bleeding edge branch to test out any features we deem unstable or unfinished. This branch will be updated much more than the main one, as we need more testing to be done on it. If you find a

Made a lot of big changes to the health system, and updated the Godot version. Added ability to lose eye. Press B to test in-game. Replaced hardcoded status effect tracking with a new "TrackedEffects" class Updated Godot to 4.7 Added animations for status effect UI. Animation for

- Added a bunch of internal changes to existing systems - Added early version of gun system, includes only AK right now. - Removed effects added at the start of the game.

I'm a genius and pushed the wrong files for last update. My bad. - mizmii

- Added settings: FOV, window mode - Rewrote the way the menu works, much more modular and should be performant - Fixed issues with settings causing crashes (when saved already) - Remade settings UI - Fixed VSync setting not working

- Fixed headbobbing slider not correctly changing impulse intensity - Added window mode settings to menu - Added reset config launch option