Released
Aug 29, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

16 posts
  1. Developer post

    Lost Cities Kickstarter Launched!

    Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be avai

  2. Developer post

    Lost Cities Kickstarter Launched!

    Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be avai

  3. Developer post

    Russian translation! (and some 'regression' fixes)

    There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his trans

  4. Developer post

    Russian translation! (and some 'regression' fixes)

    There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his trans

  5. Developer post

    Bug fixes & accessibility improvements :)

    Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to

  6. Developer post

    Bug fixes & accessibility improvements :)

    Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to

  7. Developer post

    Bunch of Updates & Fixes!! Sales!!

    Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were

  8. Developer post

    Bunch of Updates & Fixes!! Sales!!

    Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were

  9. Developer post

    TATSU IS LAUNCHED!! :D ...and full batch of updates

    HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the p

  10. Developer post

    TATSU IS LAUNCHED!! :D ...and full batch of updates

    HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the p

  11. Developer post

    Big AI Update!

    This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all

  12. Developer post

    Big AI Update!

    This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all

  13. Developer post

    Quick update (Windows)

    Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit.

  14. Developer post

    Quick update (Windows)

    Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit.

  15. Developer post

    Huge batch of updates - Mac online-play fixed

    We batched this one up, probably for too long... but there are a ton of changes that just went out today. Windows, Mac, and Linux are all built to the same point. Early Access still has a good bit left (some online wonkiness & a lot of AI changes), but there is quite a bit of

  16. Developer post

    Huge batch of updates - Mac online-play fixed

    We batched this one up, probably for too long... but there are a ton of changes that just went out today. Windows, Mac, and Linux are all built to the same point. Early Access still has a good bit left (some online wonkiness & a lot of AI changes), but there is quite a bit of