There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog!
Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go!
Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be!
- Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations!
- Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in yesterday's push, I think).
- Fixed some regressions in the OnlineLobby due to a refactoring that hadn't been finished correctly, apparently. Seems to be working great now.
- Fixed a regression that was making it so you sometimes couldn't move in single-player-vs-AI after your 2nd move. Strangely I think this was also related to doNothingAnimation (which was also rotating the first die 45-degrees sometimes). Have replaced this with our newer EasyTimeout class and the side-effects seem to have gone away.
btw: Now we keep a running list of Patch Notes. Those are more detailed as to which specific build (eg: there were a couple of pushes yesterday even though there is only one Announcement) but they come without the context that we put in announcements. It's a sticky-thread in the forum if you're interested in that.
Thanks to everyone for playing!