Paintey

Brian Lindenhof · ShadowBrain Games

Released
Apr 18, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Price lowered & future!

    Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between project

  2. Developer post

    Price lowered & future!

    Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between project

  3. Developer post

    Performance fixes!

    Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in

  4. Developer post

    Performance fixes!

    Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in

  5. Developer post

    Bugfixes!

    This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable

  6. Developer post

    Bugfixes!

    This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable

  7. Developer post

    Heads up

    The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......

  8. Developer post

    Heads up

    The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......

  9. Developer post

    Paintey Semi-weekly update #7

    Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works

  10. Developer post

    Paintey Semi-weekly update #7

    Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works

  11. Developer post

    What's next?

    Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how

  12. Developer post

    What's next?

    Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how

  13. Developer post

    Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER!

    Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it

  14. Developer post

    Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER!

    Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it

  15. Developer post

    Hard at work on the Multiplayer update!

    Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: And here's the latest 2 videos I took: By now I have basically everything synced up and am

  16. Developer post

    Hard at work on the Multiplayer update!

    Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: And here's the latest 2 videos I took: By now I have basically everything synced up and am

  17. Developer post

    Semi-Weekly Early Access Update #5

    Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementatio

  18. Developer post

    Semi-Weekly Early Access Update #5

    Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementatio

  19. Developer post

    Semi-Weekly Early Access Update #4

    Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing tri

  20. Developer post

    Semi-Weekly Early Access Update #4

    Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing tri