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Performance fixes!

Hey! Just a small update.

Patch notes:

  • Upgraded to Unity 5.4.0f3, was 5.4.0b23.
  • Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in.
  • Fixed some hand color related bugs when going out of Multiplayer without quitting the game.
  • Fixed several minor bugs related to leaving Multiplayer while continuing to play the game.

I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag based gamemode, this level isn't in this build but it is in the feature testing beta branch.

It's still a work in progress though and I will add more to it but I'm making it a lot more climbing focused than the previous multiplayer level, should be fun! :)