Chasing Dead

2020 Venture

Released
Mar 3, 2016
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Last Month: Fixes and Features

    We've been working hard on fixing bugs and adding features. Here are the details of the bug fixes and added features. We are continuing to add more content, add features and fix bugs. Price still low. Fixes and Features: Optimizations CPU and GPU. Screen shake reduced in most lev

  2. Developer post

    Last Month: Fixes and Features

    We've been working hard on fixing bugs and adding features. Here are the details of the bug fixes and added features. We are continuing to add more content, add features and fix bugs. Price still low. Fixes and Features: Optimizations CPU and GPU. Screen shake reduced in most lev

  3. Developer post

    Mini Update - 04/12/16

    • Random audio related crashes fixed. • Optimizations CPU and GPU. • Screen shake reduced in most levels. • AI pushing player fixed. • AI animation & behavior improvement. • New Jake dialogues added. • Tank turret less sensitive now. • More enemies added to Pripyat 1. • Weapo

  4. Developer post

    Mini Update - 04/12/16

    • Random audio related crashes fixed. • Optimizations CPU and GPU. • Screen shake reduced in most levels. • AI pushing player fixed. • AI animation & behavior improvement. • New Jake dialogues added. • Tank turret less sensitive now. • More enemies added to Pripyat 1. • Weapo

  5. Developer post

    Updates 03-30-16

    • AI navigation & behavior improvements. • Inactive AI fixed in Hospital. • Additional options added to settings. (Sensitivity, Antialiasing, VSync, Volume) • Player damage and weapon lethality tweaks. • Disappearing cursor fixed. • Controls added to pause menu. • Tank turret

  6. Developer post

    Updates 03-30-16

    • AI navigation & behavior improvements. • Inactive AI fixed in Hospital. • Additional options added to settings. (Sensitivity, Antialiasing, VSync, Volume) • Player damage and weapon lethality tweaks. • Disappearing cursor fixed. • Controls added to pause menu. • Tank turret

  7. Developer post

    Updates 03-20-16

    • Key binding fixed for vehicle controls. • Visual OOW fixes for Mansion and Bunker Level. • Weapons a bit less lethal (still tuned). • “T90 Escape” mission now completes by reaching the mine entrance or destroying the drone. Linux build schedule for tomorrow.

  8. Developer post

    Updates 03-20-16

    • Key binding fixed for vehicle controls. • Visual OOW fixes for Mansion and Bunker Level. • Weapons a bit less lethal (still tuned). • “T90 Escape” mission now completes by reaching the mine entrance or destroying the drone. Linux build schedule for tomorrow.

  9. Developer post

    Updates 03-17-16

    • Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customizati

  10. Developer post

    Updates 03-17-16

    • Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customizati

  11. Developer post

    Updates 03-17-16

    • Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customizati

  12. Developer post

    Updates 03-17-16

    • Random health depletion issues fixed. • Weapons are more lethal now. • More melee fixes in tight areas. • Lab 1 Boss health reduced. • Glowing decals fixed. Now they fade properly. • Bunker level gameplay simplified. • Train gameplay and Nav mesh cleanup. • Controls customizati

  13. Developer post

    Updates 03-13-06

    • “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. • Ice cave

  14. Developer post

    Updates 03-13-06

    • “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. • Ice cave

  15. Developer post

    Updates and fixes for Chasing Dead

    03-13-16 • “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. •

  16. Developer post

    Updates and fixes for Chasing Dead

    03-13-16 • “Use/Pickup” key binding fixed for vehicles and activating other gameplay objects. • Remapping keys can now be accessed in-game using the pause menu (Escape Key) • Afghan Boss Teleport issues fixed. • Clipping fixed in Lab1 & 2. • M1911 clip size increased to 7. •

  17. Developer post

    Updates & fixes

    Updates & fixes: 03-10-16 • Customization added for controls. • Pause by default is "Escape" key. • Rocket launcher ammo clip issues fixed in Afghan Level • Static Flare fixed in Afghan 2 level. • Geometry clipping fixed in Airplane Level. • Ladder fixed in Pripyat 1 & 2.

  18. Developer post

    Updates & fixes

    Updates & fixes: 03-10-16 • Customization added for controls. • Pause by default is "Escape" key. • Rocket launcher ammo clip issues fixed in Afghan Level • Static Flare fixed in Afghan 2 level. • Geometry clipping fixed in Airplane Level. • Ladder fixed in Pripyat 1 & 2.