Performance!
Noticed with all the improvements we also had a slowdown in a few places. Profiled. Fixed. Mo Better!
Developer posts and news about this game.

Noticed with all the improvements we also had a slowdown in a few places. Profiled. Fixed. Mo Better!

This is a BIG bug fix and play-ability update. Try it, you'll see what changed.

Overhauled 3D flight control. Straight-line thrust is now straight: no more mystery pull to one side when you hit reverse. Locked on target fix. Fire while target-locked and your shot will chase down and kill the locked enemy. Face self-destructs again. Controller fixes. Bumpers

🎮 Now Fully Playable on Controller - Enter friend codes with your controller — D-pad character entry, just like high-score initials. This was the last thing in the game that needed a keyboard, and now it doesn't. - RETR0 is now marked Full Controller Support on Steam. 🖱️ Mouse

The big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action. 🎮 Full Controller Support - Standard Xbox-style layout across the whole game: A fires everywhere, X throws bombs, RT/LT thrust and reverse,

Fly with your friends You can now join a friend's game directly. Pick JOIN FRIEND from the main menu, or hit ESC mid-flight and jump straight into their sector without quitting your run. Get your own code from ESC > Invite Friend, and share it however you like — read it out, p

Bug Fixes: • Settings menu no longer starts the game behind the options screen. Opening Video or Audio settings from the main menu now correctly shows only the starfield backdrop instead of gameplay running underneath. • Controller pause now works on Steam Deck. Pressing Start op

Look, it's going to change over time. Won't be the same game.

New Features Linux support: Native Linux build now available Video settings: Added Apply & Restart button for resolution and display changes Additional translations: Lore content now available in Japanese, Korean, German, and Russian Bug Fixes Fixed enemies occasionally flyin

DANK ARMADA now supports 9 languages: English, German (Deutsch), Spanish (Español), French (Français), Japanese (日本語), Korean (한국어), Brazilian Portuguese (Português), Russian (Русский), and Simplified Chinese (简体中文). The game automatically detects your preferred language from you

One month in and still bug fixing! And enhancing. In this patch fixed menu weirdness (I know you saw it) and notification messages that hang on the screen forever. Made the top-down scroller portion of the game a bit more interesting with better orientations and more random attac

Top-Down Mode Fixed terrain clipping — glass pane now clears mountain peaks correctly Fixed bullet visibility during orbit entry transition Fixed ship positioning at startup Orbit Mode Fixed robots/spiders rendering through planet from far side (hemisphere culling) Fixed surface

Menu & Controller Fixes - Fixed B button accidentally quitting from main menu - Options menu now opens inline (no more jarring screen exit) - Fixed navigation when backing out of options submenus - Fixed Windows crash on restart I'm happy to fix! Let me know if you run into i

I'm so old-school that I built this game ONLY to support keyboard/mouse play, with a minor nod to controller mapping. Obviously you are not ME and you want to use your game controllers!! So I added support in this build.

Enhanced 2D warp speed logic with smarter enemy behavior coordination and an altitude-aware formula for determining spawn distance. Fixed an issue with starship glow effects by excluding the vector starship correctly and normalizing how starship names are checked.

Changes this build: * Fixed z-order issue * Fixing top down scroller game spawn logic * Uploaded first linux native build

This is really the first intentionally public build. Had one in the pipeline not quite ready to go. Install this puppy.