The big one: RETR0 now has real controller support. Plug in an Xbox-style pad and everything works — menus, every game mode, every action.
🎮 Full Controller Support
- Standard Xbox-style layout across the whole game: A fires everywhere, X throws bombs, RT/LT thrust and reverse, bumpers strafe, Start pauses. No more stick-click thrust.
- Every mode has its own natural controls:
- Space flight — stick steers, triggers thrust, with proper spacecraft inertia
- 2D arcade sections — classic rotate-and-thrust, Asteroids style: stick turns, RT thrusts, bumpers also fire
- Top-down runs — direct 4-way movement on the stick
- Orbit trench runs — aim, dodge on the bumpers, boost/brake on the triggers
- Remap anything: the controls screen now shows keyboard and controller bindings side by side — press any pad button to rebind, and it sticks between sessions.
- Utility shortcuts on the D-pad: targeting computer, lore terminal, FOV — plus hold Back for more.
- Menus now respond properly to Start, B-to-back, and D-pad navigation on all recognized pads.
- Keyboard players: your controls are untouched — and WASD now works alongside the arrows.
🚀 Flight Feel
- New inertial flight model in open space: you glide into speed and curve through direction changes instead of snapping — it finally feels like flying a spacecraft.
- Sharper stick response for quick corrective taps; gentler, smoother banking.
- Fixed: reverse thrust could skid you sideways instead of braking straight.
- Fixed: triggers could throw the ship into an unrecoverable spin.
- Fixed: a single button press could register twice in menus on some pads.
🎵 Music
- 22 new tracks join the soundtrack.
- Music now rotates through every song in random order — play long enough and you'll hear them all before anything repeats, across every mode.
💥 And…
- Shooting asteroids now blasts the fragments apart with 4× the force. Because it looks cooler.
