1.3.5
Changed menu layout Added button sprites for the menu

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1 recorded observationTurn-based dungeon crawl, every step advances foes; stealth, noise, and light matter. Procedural rooms mix traps, mimics, locks, loot; combat is gear-driven with augments, consumables, and breakable durability. Between runs use town to shop, craft/repair, vault gear; death drops your pack.
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Changed menu layout Added button sprites for the menu