1.3.5
Changed menu layout Added button sprites for the menu

Trend points are averages; the peak is exact.
Turn-based dungeon crawl, every step advances foes; stealth, noise, and light matter. Procedural rooms mix traps, mimics, locks, loot; combat is gear-driven with augments, consumables, and breakable durability. Between runs use town to shop, craft/repair, vault gear; death drops your pack.
No stream history yet.
No stream history yet.

Changed menu layout Added button sprites for the menu