MacOS Release!
BabyDash is now available on macOS!
Developer posts and news about this game.

BabyDash is now available on macOS!

Preventing audio system from freezing up the game. Collecting telemetry on game crashes.

BabyDash is now running in Steam Linux Runtime 4 on Steam Deck, Steam Machine, and other Linux platforms.

BabyDash is now built with Native AOT for the Linux target, allowing more stable frame pacing and reducing the risk of stutter.

Many network bug fixes and improvements: Fixed player action sync issues across the board. Fixed network congestion in maps with many monsters. Added network multiplayer support in BabyCarver. Fixed staging sync issues. Reverted to original game title font. Some UI and UX fixes:

Migrated to GitLab as our main code and content repository. Set up parallel build runners.

Fixed a bug that was causing network players to be out of sync.

We are overhauling the user interface. There will be no drastic changes for now, but the architectural changes we're making will lay the groundwork for building a somewhat acceptable UX.

A number of performance optimizations in a lot of hot paths in the game. Reduced memory pressure. Reduced wasted CPU cycles. Occasional freezes in BabyMonkey and BabyCarver have been resolved.

Fixed BabyJumper levels with unreachable platforms.

10 new levels added to BabyJumper. 10 new levels added to BabyMonkey. Enemies pause for half a second when a player respawns.

Tweaked parachute behaviour to ensure the parachute deploys or packs up in an amount of time relative to how long it has been in the opposite transient state.

Enabled LZ4 compression for content files, reducing disk usage by 27%.

Fixed an issue with player name change not working on desktop platforms. Fixed an issue with closing on-screen keyboard not ending player name edit on Steam Deck.

Built basics for on-screen keyboard handling on Steam Deck. Added Settings menu option to change player name from the default Frøya.

Increasing base microphone boost factor on Steam Deck from 2.50 to 3.20.

Increased number of obstructions in Echo Chamber levels. Increased ghost NPC pulse duration, allowing them to chase players better.

Added an option in settings to adjust microphone level.

Fixed end-game crash in Echo Chamber.

Updated space visuals in BabyCarver. Fixed winning condition for Echo Chamber.