Patch 1.5.3
Fixed regression with crawlers due to tank fix
Developer posts and news about this game.

Fixed regression with crawlers due to tank fix

New Languages : Traditional Chinese Fixed issues with Tanks something getting stuck on slopes Tweaked Blood Harvest to avoid the Harvester being duplicated Fixed some achievement issues

Here is a small patch to fix some of reported issues. Fixed spit projectiles slowed down by stairs and passing through walls in some cases Fixed corpses & characters sometimes staying attached to elevators Fixed DNA preview Text not being shown Fixed some translations Tweaked

Due to a engine bug, there was a bug in particle collisions making the game crash in some conditions, it was especially visible when exploding zombies. We've updated the game to a more recent version of Unity that should fix this issue. Unfortunately, the latest version of Unity

It's Halloween and the time has come to add new languages to Zombie Night Terror! The game is now available in 10 languages including Simplified Chinese, Japanese and Korean. Alongside the new languages, here are some highlights of the improvements of this new version: New Unity

Now that the game is now available on Switch and mobile, we are now porting back some of the latest improvements to the PC version. But before releasing the newest version, we are releasing a Beta to make sure we don't introduce new bugs to the game. Alongside the new languages,

After months of hard work and countless zombies sacrificed for the greater good, Zombie Night Terror is finally available on Android and iOS! So you can now bring the apocalypse with you wherever you want! For a limited time, we're also offering a 30% off discount, so if you want

As we plunge into the end of Skeleton Appreciation Month, we enter Sales Season, a far more perilous time for anyone with poor impulse control. Steam’s inevitable Halloween sale is now live, and while it’s not as sweeping in scale as the inevitable Christmas discount-a-thon due i

What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4. Sorry for the delay! General Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems Reworked the ways files are

The beta have been updated, check it out here:

Some users have had sound issues for a while we have trouble identifying. This version uses a newer version of Fmod that could help with that (or not...) and we need to know, so if you have an error on startup saying the sound cannot initialize, we would like to know if this vers

Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls

Fixed a crash on startup if the settings file is empty

Fixed characters sometimes not dying when falling as they should Fixed some physic objects passing through walls Fixed scream visual effects not playing

Fixed corpses being removed too quickly Fixed tank getting stuck after falling during a dash Fixed fast zombies sometimes missing a door they should have attacked Rolled back Steamworks version to fix a startup crash on Mac OS Yosemite Reduce CPU usage when using fast forward

Prevent saving in levels already finished Fixed corpses never disappearing after new ones appeared Fixed zombies glitching while attacking some characters Fixed being able to open multiple settings menu click behind it while ingame Fixed progression issues in the level editor Fix

Fixed Pancake achievement not working Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels Updated Unity version Updated Steamworks API Added missing intro logos Editor: Fixed signal preview lines not visible after loading a level Editor: Fixed typos in some brush n

Fixed a case where the chemist boss would roll forever Fixed overlord pause setting not reflecting the actual value Tweaked the Living Horde level to fix the snipers position and the chemist not moving Tweaked fire position in The Three Towers level to prevent a bug with the craw

Fixed a case where the chemist boss would roll forever Fixed overlord pause setting not reflecting the actual value Tweaked the Living Horde level to fix the snipers position and the chemist not moving Tweaked fire position in The Three Towers level to prevent a bug with the craw

Thanks to Carlos Javier Cuevas, one of our players who graciously made the translation for us, the game is no available in Spanish. We hope our Spanish players will be happy to enjoy the game in their native language! If you find any issues with it, don't hesitate to let us know