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Patch 1.4

What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4.
Sorry for the delay!

General

  • Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
  • Reworked the ways files are saved to disk, this should reduce file corruptions
  • Added a workaround when starting the game with incorrect resolution settings
  • Improved scene transition animations by removing some stutter
  • Removed a freeze when loading end level menu
  • Added an option to disable screen shake
  • Fixed level selection menu not playing music when accessing it from end level menu
  • Fixed pause menu not pausing the level music
  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay

  • Fixed missing 'sniper 2' fall landing animation
  • Fixed being able to open multiple spit menu on a single overlord
  • Fixed a glitch when zombie was attacking an enemy through stairs
  • Fixed zombies getting stuck on stairs
  • Fixed humans changing target to zombies farther than the current one
  • Fixed snipers starting aim animation while moving after fleeing
  • Fixed regression in physic calculations resulting in some object behaving differently in fast forward
  • Fixed level timer being started while the scene transition was playing
  • Fixed patrolling humans sometimes resuming on the wrong waypoint
  • Removed an invisible block from level 408.2
  • Removed a block in level 407 preventing her from hitting targets
  • Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
  • Fixed spit preview not taking hooks and projectiles into account
  • Fixed a glitch with Gertrude when jumping above while attacking
  • Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor

  • Disabled contest toggle in publish menu (it wasn't doing anything anyway)
  • Removed keyboard shortcut to move camera to avoid conflict with input
  • Fixed cursor in level editor preview mode
  • Fixed error in level editor selection menu
  • Fixed moving object not working in some cases
  • Level Editor: Fixed some errors in tutorial editor
  • Fixed camera placement
  • Fixed challenge editor input fields not playing nice with decimal numbers
  • Fixed loading level issues
  • Fixed resizing invisible walls affecting other colliders