Small Patch 1.1.6.1
Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets

Developer posts and news about this game.

Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets

## Version 1.1.6 ### Combat balance - Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight. ### Class trinkets - Added 28 class-specific trinkets for Squire, Hunter, Appren

Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering - Gathering tiers now grant a 10% extra-primary-resource chance

Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lightin

Quick Fix for Crafting Odds and Guild Talent Issue

# Guildamation Patch Notes ## Version 1.1.3 ### Summary - Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting - Made every base stat scale two flat elemental damage bonuses

Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes tha

# Guildamation Patch Notes ## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resiste

Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal A

This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot

Idk fixing things and stuff. Made the Guild View better I guess Nerfed Crafting Quality Trinkets to the ground (has 50% diminishing return after each upgrade). If you didn't take advantage, sorry it was O.P. Buffed bonus elemental damage on hit a bit Hell Gnaw is now Aw Hell Gnaw

More performance improvements Added options to configure some performance affecting graphics Some UI Fixes for scrolling in the Guild View, Inventory and Vendor Buff Blocking to account for Armor Change, it now doubles armor value on block Fix an infinite recruitment bug Fix some

Hello been going in a trying to fix some more performance issues to get the game running as smooth as possible. Got a big improvement when a crafted item is finished and other inventory improvements Got a bunch of smaller performance improvements that add up Reworked armor so it

The Performance Should be Much better now. There seemed to be an issue with a bit of code in a physics process that would try to run even when the game slowed down which could cause a death loop. But that should be all good now. Other Changes: -Filters Buttons in Inventory and Cr

I'm revert to previous patch until I can figure out the running choppiness problem. Attempts to fix it made things worse. Please bare with me

Putting out an update 1.0.3 that should hopefully fix some performance issues: Fixed an issue where a texture was being copied instead of reused. Should bring VRAM usage down from 2 Gigs to about 600mb. Should help cards with less memory a lot. Fixed an issue when trying to equip

Added trinket to crafting ui filters. Increase mana cost of unlockable gathering abilities. Added some more guild emblems Added some more performance improvements to attempt to reduce stuttering Removed background group performance change that made it slow to switch between group

Putting out a quick update 1.0.1 to fix some issues. Fix tooltip not showing in front of job change UI. Fix Guild View UI not showing character's customizations (eye, skin, hair color) Attempting to optimize multiple groups by ignoring some visuals in the background groups Fix no

Guildamation has finally been released! For those who have been playing here is what the full version has: 16 Monster Levels 9 Resource Gathering Levels Building of more buildings to automate more and grow the Guild larger 13 Pets The Guild Talent Tree that grants buffs to the wh

Guildamation is coming out soon and the hype is growing! I thought I would share what would the near term goals for the game are in the next couple of months after release. First off of course is balance and bugs fixing. I'm doing everything I can to squash any issues there are b