# Guildamation Patch Notes
## Version 1.1.2

### Classes, combat, and progression
- Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot.
- Changed loot drop and crafting calculations so it doesn't get out of control at high levels.
- Corrected healing and multi-stat ability scaling, including source attack contributions to healing and high-level scaling for Stoneheart Strike, and removed unintended Intelligence scaling from Multi Shot and Pierce Shot.
- Fixed multiplicative boss health scaling and improved enemy combat-stat handling.
- Added Battle Exhaustion to prevent indefinite fights: after 10 minutes, combatants gain one stack per minute, reducing healing received by 10% per stack up to 100%. The effect clears when combat ends.
- Added Guild Hall Training Area 3. It unlocks Advanced Tactics and the Damage Meter.
- The Level cap at 40 is Removed! Level to the heavens Demo is still capped at 40.
- Added Guild Talent auto-buy batching and refreshed Fighter/Bard talent and effect icons. Corrected Intellect Foundation and Vitality Foundation prerequisites.
### Gathering, crafting, equipment, and loot
- Expanded the high-tier material ladder with Topazite, Viridium, Rimeite, Zephyrite, Terranite, Argentite, and Luminite ores, bars, cloth, leather, and crafting components.
- Added five high-level mining areas: Rimeite Mine, Zephyrite Mine, Terranite Mine, Argentite Mine, and Luminite Mine, with matching nodes, drops, experience, group-order aliases, and boss-progression unlocks from levels 110-150.
- Added tiered gathering and crafting tools, including smithing hammers, scales, anvils, calcinators, wood axes, mining picks, gardening gloves, lanterns, and garden shears.
- Added scalable custom equipment crafting with the Gnome Dust, custom equipment templates, a commission quest, stat-weighted crafting, saved recipes, and an accompanying tutorial series.
- Improved trinket pricing so percentage, elemental, effect, and stat-light trinkets receive meaningful calculated values while designated statless utility trinkets retain their preset prices.
- Equipment trinket drops are now at least Uncommon quality, and normal enemy equipment drops receive the same tier scaling as boss drops.
- Added shared caps for chance and transfer-style statistics, including EXP Gift/Leech, proc chances, armor ignore, resistances, gathering chances, money-drop chance, and elemental critical chance.
### Tactics, orders, and interface
- Added Buy and Buy Up To group orders with vendor purchasing, progress tracking, affordability checks, and retry handling.
- Added tactic conditions for buff/debuff stack counts and remaining duration percentages, with shared-effect matching across equivalent effects.
- Improved tactic filters, inventory filters, item favorites, auto-sell interactions, stat displays, and localized labels.
- Expanded the Damage Meter with Damage, Healing, and Damage Taken views; fight/session totals; boss-only filtering; empty-state handling; and edge snapping when the panel is moved or resized.
- Improved popup dragging, resizing, anchoring, close behavior, resolution adjustment, right-click dismissal, group-order set management, and shared UI styling.
- Fixed equipped-item icon layering so empty-slot art hides while an item is equipped and returns when the slot is cleared.
### Performance, stability, and localization
- Moved grass rebuild work to WorkerThreadPool and added shared visible-bounds caching for character shadows.
- Improved large-inventory loading and search with safer main-thread catalog prewarming, batching, cached lookups, focus preservation, and regression coverage.
- Serialized same-path save writes, snapshot worker payloads before compression, and added recovery coverage for the save-thread heap-corruption race.
- Improved legacy-save migration so old data is archived only after a validated successful conversion.
- Fixed background-loot receipt handling and item drop-source lookups so compact receipts and missing level-scene metadata cannot trigger invalid atlas access.
- Added process-integrity checks, resource/state restoration safeguards, and broad combat, inventory, UI, save, and performance benchmarks.
- Updated player-facing text and compiled translation resources across all supported locales, including the combat tester, runtime statuses, presets, alerts, and custom-equipment tutorial.
### UI
- Added right click to close on UI menus (if the right click doesn't do something else
- Added filter for favorites and an icon on favorited items
