Patch 1.1 - Updated engine
Engine updated to 4.12 Integrated culling volumes to boost performance in certain areas Fixed the player icon on the main map....again Fixed a few other bits & bobs
Developer posts and news about this game.

Engine updated to 4.12 Integrated culling volumes to boost performance in certain areas Fixed the player icon on the main map....again Fixed a few other bits & bobs

Engine updated to 4.12 Integrated culling volumes to boost performance in certain areas Fixed the player icon on the main map....again Fixed a few other bits & bobs

Added 'Mansion' arena Fixed player icon in Adventure mode Ghost boss now teleports at certain intervals The game will transition out of early access onto full release on 23rd May :)

Added 'Mansion' arena Fixed player icon in Adventure mode Ghost boss now teleports at certain intervals The game will transition out of early access onto full release on 23rd May :)

Overdosed: A Trip To Hell is finally coming out of Early Access on 23rd May with our final update! This sees the game complete with the never before seen Mansion arena! Its been a long road to bring this game to life and I've learned a lot over the past couple of years. It's alwa

Overdosed: A Trip To Hell is finally coming out of Early Access on 23rd May with our final update! This sees the game complete with the never before seen Mansion arena! Its been a long road to bring this game to life and I've learned a lot over the past couple of years. It's alwa

Using the steam leaderboard system, new high scores are added to a global leaderboard. Also a few achievements have been changed to use steam stats, so you can keep track of your progress towards certain achievements.

Using the steam leaderboard system, new high scores are added to a global leaderboard. Also a few achievements have been changed to use steam stats, so you can keep track of your progress towards certain achievements.

Haunted adventure is now available from the 'hub' level 5 new haunted enemy types Added achievement for haunted completion Added player icon to big map Hub level now has rare pickups Kicks do damage buff fixed Many balance changes

Haunted adventure is now available from the 'hub' level 5 new haunted enemy types Added achievement for haunted completion Added player icon to big map Hub level now has rare pickups Kicks do damage buff fixed Many balance changes

Uzi now has infinite ammo (but damage varies with each shot) Minimap and big map only shows explored rooms Added flickering lights to adventure mode Added ambient particle effects to adventure mode

Uzi now has infinite ammo (but damage varies with each shot) Minimap and big map only shows explored rooms Added flickering lights to adventure mode Added ambient particle effects to adventure mode

Added full controller support (even menus can be navigated with the thumbstick or d-pad!). Ideal for steams 'big picture' mode! Fixed a bug where enemies would keep attacking during the exit cutscene on stage 5/ You can no longer shoot through one of the doors in the arena level/

Added full controller support (even menus can be navigated with the thumbstick or d-pad!). Ideal for steams 'big picture' mode! Fixed a bug where enemies would keep attacking during the exit cutscene on stage 5/ You can no longer shoot through one of the doors in the arena level/

Upgraded engine to Unreal 4.10 Changed 'dodgy pills' minigame (to fix stability issues) Added minimap Added full map (default key is 'M')

Upgraded engine to Unreal 4.10 Changed 'dodgy pills' minigame (to fix stability issues) Added minimap Added full map (default key is 'M')

First off, the version number in the menu is still the same. I just forgot about it, not really worth recompiling again just to change it. Crash fixing improvements Fixed enemy spawning issues Newly spawned enemies now have slow effect if in matrix mode Changed objectives text in

First off, the version number in the menu is still the same. I just forgot about it, not really worth recompiling again just to change it. Crash fixing improvements Fixed enemy spawning issues Newly spawned enemies now have slow effect if in matrix mode Changed objectives text in

Fixed keybindings menu Added a reset keybindings button Brushed up some of the code I will keep working on the game to fix stability issues people have been having. Cheers everyone!

Fixed keybindings menu Added a reset keybindings button Brushed up some of the code I will keep working on the game to fix stability issues people have been having. Cheers everyone!