Loading game…

Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 269 | |
| 268 | |
| 249 | |
| 255 | |
| 258 | |
| 242 | |
| 242 | |
| 211 | |
| 202 | |
| 217 | |
| 205 | |
| 227 | |
| 250 | |
| 282 | |
| 277 | |
| 262 | |
| 263 | |
| 265 | |
| 240 | |
| 225 | |
| 204 | |
| 183 | |
| 203 | |
| 210 | |
| 232 | |
| 303 | |
| 306 | |
| 299 | |
| 290 | |
| 296 | |
| 297 | |
| 285 | |
| 249 | |
| 226 | |
| 237 | |
| 242 | |
| 249 | |
| 265 | |
| 306 | |
| 328 | |
| 323 | |
| 292 | |
| 288 | |
| 276 | |
| 260 | |
| 238 | |
| 209 | |
| 225 | |
| 233 | |
| 247 |
UPDATE: Bug Fixes Fixed an issue where the text of a weapon modification option was displayed differently from the effect actually applied. Fixed an issue where the Priest class used its Block Skill at an unintended location. Improvements & Changes Changed so that non-combat