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Update - v2.1.0

UPDATE:

Bug Fixes

  • Fixed an issue where the text of a weapon modification option was displayed differently from the effect actually applied.

  • Fixed an issue where the Priest class used its Block Skill at an unintended location.

Improvements & Changes

  • Changed so that non-combat heroes can be promoted during Challenge, Arena, and Soltar.

  • Changed so that Goddess Skill cooldowns are reset even when not in combat.

  • Changed so that a hero's shield amount can be checked in Hero Management.

  • Increased the attack range and movement speed of Soltar in Phase 2 and Phase 3.

  • Increased the application range of the ally-targeting healing and beneficial effects of Maria, Nurspy, Umparum Upa, and Himiko.

  • Changed the effects of the class-specific skill nodes in the Skill Laboratory.

    • Soul of Punishment: A Warrior-class hero grants the party +15% Critical Damage for 8 seconds every 10 seconds. (Stacks up to 3 times)

    • Soul of Protection: A Paladin-class hero grants the party +3% Attack, Defense, and Resistance for 8 seconds every 10 seconds. (Stacks up to 3 times)

    • Soul of Rapid Fire: An Archer-class hero grants the party +5% Attack Speed and Movement Speed for 8 seconds every 10 seconds. (Stacks up to 3 times)

    • Soul of the Killing Blow: A Hunter-class hero grants the party +5% Critical Rate for 8 seconds every 10 seconds. (Stacks up to 3 times)

    • Soul of Magic Power: A Wizard-class hero generates 1 block for the party every 10 seconds.

    • Soul of Benevolence: A Priest-class hero heals the party by 30% of Attack every 10 seconds.

  • Rebalanced heroes against one another. (Details)

Please restart the game after updating to continue playing.

Thank you.

CQ LABS

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24032366 · public branch

    Steam updated · First observed