1.3.2
Finally fixed the issue that was causing the game window to not display correctly or at all, also fixed some minor issues with the text and the settings window

Developer posts and news about this game.

Finally fixed the issue that was causing the game window to not display correctly or at all, also fixed some minor issues with the text and the settings window

Fixed Issue that was causing saves to sometimes not work

Do note that from now on on every version change the game will automatically create a backup when you first load in C:\\Users\\AppData\\LocalLow\\QuailDev\\Quail Game where would be your Windows username, so that even if there's an error or data corruption do to some mistake I ma

1.2.1 Fixed text with black outlines having transparent outlines 1.2.2 Added internal shiny quail tracking 1.2.3 Remade some of the UI Icons to give them a little more polish Reworked how the quail slots in the quail log work, they now have 2 buttons each; one let's you switch be

New Automation: I've added two automation tools, an Automatic Egg Seller and an Automatic Quail Seller, both have filters you can customize such as if they should sell mutated eggs/quails, which qualities to sell, if they should sell a quail if it has a custom name, etc. And can

These are the same patch notes of the last post, but now they won't mess with your save! UI Changes coming soon! Fixes: Backgrounds now get saved and set on load Mutations now get properly carried along when hatching an egg Robin Quail now has it's actual sprite instead of the Ro

Do to the update causing issues with saves it's currently being reverted - these changes will not apply until 1.1.2 Fixes: Backgrounds now get saved and set on load Mutations now get properly carried along when hatching an egg Robin Quail now has it's actual sprite instead of the

The first quail batch is now live! The first new batch of quails is out! Adding 26 new quails, with the total now above 50! Additions: Added 26 new quails, a few of each to every quality Introduced the Legendary quality, which as of now has 2 quails Added the legendary egg, which

November 28 + Quails now carry over the time until they hatch between saving and loading, they no longer sync up after reopening the game + Increased the cap of eggs on screen to 50 ( was 10 ) + Eggs now have additional text on the tooltip if they contain mutations! + Added a lit

The day has come, we're going live! A lot has changed since the screenshots and the trailer were made so those will need some polishing, but I'm hoping you'll all enjoy the game even if it's a little unbalanced and has some hidden bugs I didn't catch in time ( I am just a little