Path 1.0.4 Hot Fix
Fixed and issue from runs carrying over from very old versions of the demo Clarified hook, and ship relic text to be clearer that they are only applicable to dice actions
Developer posts and news about this game.

Fixed and issue from runs carrying over from very old versions of the demo Clarified hook, and ship relic text to be clearer that they are only applicable to dice actions

Changes Dual actions now trigger relics that depend on attack and shield twice. (Ex: Hook relic that gives a reroll every 4 attacks, a dual attack now will count as 2 towards that relic) In the Statue event, now requires downgrading (3 -> 4) dice to take the relic Increased sp

Fixed a few different grammar/spelling errors in a couple events/relics

Welcome to the first ever Ribbit Rogue patch, how exciting! Feature Added in text in battle to display how many dice you need to roll that turn Relic Nerfs Storage Dice -> Gain 1 reroll per turn, if you had (3 -> 4) or more rerolls left at the end of your turn, roll 1 extra

🎲 Key Features Build your pool from a growing set of dice Strategize which dice stay, and which ones go as you only have 10 slots available to you at once. Each die over unique ways to win in battle. Some may seem weak, but paired with the right dice or relics, all can find a wa

After starting work on this game over 5 years ago with the initial goal of putting it on Steam we are so close now. Ribbit Rogue officially has a release date, and will be releasing on... September 3rd!!!! That is only a month and a half away, so as much as I'd love to stay and c

GAMEPLAY Decrease time to show dice info on hover Increased controller deadzone to help prevent controller snapback Allow navigation with controller d-pad Changed run info button to menu button on controller Add extra dedicated menu/settings button on main menu and run info scree

Hello everyone 🐸, I hope everyone has been enjoying the Ribbit Rogue demo and all the updates that have been coming out lately! Lets get right to the big new though as Ribbit Rogue will be in the June Next Fest 🎉 . This is an extremely exciting and important time for the game,

Gameplay When playing on mouse and keyboard, showing the dice and enemy info in battle now happens automatically on hover Updated existing battle tutorial to be more clear and give more information Added new tutorials for forging, sharpening, and tokens Balancing Increase potion

Welcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that you'll finally get access to playing th

Bug Fixes -Fixed an issue where spamming certain buttons caused multiple map locations to be marked completed -Fixed an issue where you could quickly select multiple dice to replace when adding a new die to your pool, and it would create duplicates of the new die

Welcome to the first of many balance patches for Ribbit Rogue! I want this game to be challenging, but it seems right now the demo may be skewed just a little bit too hard. This patch will hopefully make it feel like a more well balanced fair experience that still proves to be a

The demo for Ribbit Rogue is finally here and is now available for everyone to test out the game for free. A big thank you to everyone who participated in the open and closed playtests, helping the game get to the point it is now! As always, please let me know what feedback you h

The time has finally come for everyone to get to play Ribbit Rogue, as the first open playtest is finally ready. A lot has being going on with the development since the Steam page has gone up. The game looks and plays so much better, and with your help and feedback it can get eve

Hey everyone, this is for anyone who is super interested in the game, and wants to stay up to date and be the first know about new features or opportunities to play early demos! YouTube: View game page On YouTube is where I'll be posting devlog videos that go over what's been pro