Wayward Terran Frontier: Zero Falls

Reason Generator Inc.

Released
Feb 11, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Combat stats and abilities

    Floaty damage numbers Because armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating comba

  2. Developer post

    Development update

    I got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for th

  3. Developer post

    Crafting professions

    In the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added modul

  4. Developer post

    Status of the Frontier

    When I released the last update, I got some direct feedback which was honestly the feedback I was already expecting because I have known this was a problem with the game for a long time and wasn't sure how I wanted to resolve it. The game world was designed from the beginning to

  5. Developer post

    0.9.4.02 bugfix patch

    fixed a bug with abandoning quests from the map screen that wasn't fully removing the quest fixed a bug where the gauntlet could recover from lost data by recreating the gauntlet but it wouldn't re-add all of its locations so it would be inaccessible the gauntlet will now generat

  6. Developer post

    0.9.4.01 bugfix patch

    fixed a bug when loading quests that could cause a crash when loading the game fixed a bug with the crew team that would allow any crew member to join the team widget and accept orders from the player friendly crew will no longer attempt to join the player's team if they are pass

  7. Developer post

    0.9.4.00 detailed patch notes

    fixed many instances of the word yield being misspelled fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item sped up world generation by skipping many noise samples in black empty space fixed rotation groups for tier 3 hallways t

  8. Developer post

    Zero Falls - a huge overhaul

    Single Player is receiving a huge overhaul. Big design overhaul The intent was always to make a sandbox game where you could collect cool ships and customize them with deep and interesting ship design features. To that end, we built a dynamic economy with shops and shipyards and

  9. Developer post

    patch 0.9.3.05

    fixed a couple of screens that were responding to mouse wheel scrolling that had happened on other screens increased the number of system slots on many bridge modules so you can activate more things refactored a context variable in all ship active abilities to make it easier to d

  10. Developer post

    patch 0.9.3.04

    Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period. your crew will no longer follow you on the in-station fast transport network if they are set to h

  11. Developer post

    Finally found the invisible monster bug

    Sorry for the rapid series of bug filled updates. Here's what happened: I for the life of me could not figure out why the monsters would sometimes go invisible. So I wrote code that would try really hard to render them even if their animation was in a corrupted state. The new cod

  12. Developer post

    Error exceptions for rendering crashes

    had a few rendering based crashes, so i've fixed the crashes that came up and also added crash logging for those exceptions so it will be easier to find them in the future

  13. Developer post

    Bugfix patch 0.9.3.01

    turrets now remember how much ammo was in them when they are saved and loaded from a save or stored in a packed ship fixed the tooltip for ammo boxes which nobody even uses so who cares? Well they are fixed now, so that's nice. made mod loading more durable so as to prevent the c

  14. Developer post

    0.9.3.00 Module components

    Added a new feature as well as some bug fixes with this one. Module components are an item that you can find and with the new tool you can use them to upgrade existing modules inside of a ship to have better performance. fixed a bug with some new modules in the design screen wher

  15. Developer post

    0.9.2.03

    fixed the resource cost of some new modules that were added assigned a default resource cost to modules that we have overlooked so that every module at least costs something to construct updated the ship design screen to support the new module types in the power connection overla

  16. Developer post

    0.9.2.02 bugfixes

    0.9.2.01 fixed a broken link in one of the new dialogues that caused it to loop 0.9.2.02 fixed module repair allowing tiles to be repaired in empty space upgraded quest diagnostics to at least try to output the name of quests that fail to load and also to produce a crash report w

  17. Developer post

    0.9.2.00 patch

    Note: This update changed some late-game quests. It should be compatible with most existing save game files unless you are currently on one of the affected quests. If you happen to be half finished with the changed quests the most likely outcome is that one or more of the new dia

  18. Developer post

    0.9.1.02

    the game now remembers the last ship you have spawned and allows you to scrap that ship for a 100% return fixed a bug where shield emitters would be created with zero energy in them fixed a bug with AI where ships with beam weapons would fire their beam weapons but they didn't kn

  19. Developer post

    0.9.1.01

    fixed: no longer change the faction of stations when entering them via an airlock. (found another method that was doing this) it is now possible to right click your home station in logistics removed the option to tractor your home station to dock fixed a crash in ship AI caused b

  20. Developer post

    0.9.1.00 Big bugfixes and some QOL

    For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has enjoyed for a while now. You can visit the modding section of