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patch 0.9.3.04

Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period.

  • your crew will no longer follow you on the in-station fast transport network if they are set to hold position
  • fixed a bug where logistics rooms would not rotate their animation to match the module animation
  • you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow.
  • you can now use the scroll wheel to change mini-map scale in ship exterior view
  • added tooltip description for tractor field modules
  • tooltip base elements made to scale properly with UI scale
  • tooltip resource mode made to scale properly with UI scale
  • tooltip small stats made to scale properly with UI scale
  • tooltip resource element made to scale properly with UI scale
  • tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen
  • AI crew will only search for tiles to repair if they have a repair gun
  • AI crew will only search for fires to extinguish if they have a fire extinguisher
  • all projectile turret magazine sizes increased by 300%
  • all turret attack speeds reduced
  • buffed the max energy use rate of shield emitters which means they can produce shields faster
  • buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume
  • doubled the lifespan of shards produced by flak shells
  • significantly buffed the damage dealt by mining charges of all sizes
  • fixed a bugged ore type that had a negative yield
  • reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships
  • added a tier 1 shield emitter
  • fixed a bug with mouse pointer location calculation on the universe map
  • universe map biome tooltip no longer overlaps mouse coordinate output
  • fixed a bug with a quest that could crash while loading the game
  • fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck
  • fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design
  • the ships that kill you in the first tutorial now spawn faster
  • changed how mouse scrolling and selection works in the station overview UI
  • renamed the header for the station overview UI so people know they can teleport from it