Zombie Hunter, Inc.

Maya Gameworks

Released
Jan 18, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Development VLOG August 2026

    This August Igor and I added underwater mechanics. This does not mean you will be able to swim underwater, but you might find secrets there. Igor also finished our webbing system - now you can interract with webs as you pass through them. Finally he added ladder climbing animatio

  2. Developer post

    Development vlog July 2026

    This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, g

  3. Developer post

    Development VLOG May-June 2026

    This June we went to Funcon. It's always a pleasure to see people playing your darling) This time we brought two PCs, so that for the first time people were able to play the game in co-op mode. Yes, there were a few bugs, but overall the playtest went much better than I expected.

  4. Developer post

    Meet us at Fancon on the 6th and 7th!

    This weekend we will be attending Fancon in Kyiv where we will show our latest level with co-op multiplayer. Come be the first to play it!

  5. Developer post

    Development VLOG April 2026

    This April Andrii and Igor worked on the multiplayer. We almost finished with it, but need to clean up a few more bugs. We plan on having our fist public co-op play tests in June on Funcon (on the 6th and 7th in Kyiv) - come see us there! Vitalii added two new areas: supermarket

  6. Developer post

    Development VLOG March 2026

    This March we are mostly working on multiplayer, fixing small issues in the game and bringing Vitalii, our new level artist, up to speed. Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us as it is designed for games like DOTA, where you don't direc

  7. Developer post

    Development VLOG February 2026

    As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to

  8. Developer post

    Development VLOG January

    In January we took part in game round testing and received 100 reviews of our game from real players. The general feedback is that there are a lot of performance issues. luckily this is not difficult to fix. The main performance issue come from two points. When there are a lot of

  9. Developer post

    Development VLOG December

    In December we worked on fixing bugs that were found when showcasing our game at Games Gathering, improved bandits AI and added a few quality of life features. Andrii and Igor improved our bandits: they now attack like sharks, whenever they see you or hear your shots. Even if the

  10. Developer post

    Zombie Hunter Inc dev VLOG November

    This November we worked hard to make our Sewers level playable for the Games Gathering conference. The Conference took place on the 29th/30th November in Kiev and it was a huge success. Over 200 people played our game and we got a lot of useful feedback. Players loved our lightin

  11. Developer post

    Development VLOG October.

    We are planning to attend Games Gathering conference at the end of November, that is why this October we focused on preparing our Sewers level for playtests and making our bandits as smart as possible, as they will be stars of our show. View game page Our bandits can now hide beh

  12. Developer post

    Development VLOG September

    In September we added a number of effects, improved cockroaches and rats, started working on new systems and enemiens and trained our bandits. Andrii worked on bandits. We are creating a complex behaviour system for them: every behaviour of a bandit will be able to fight with eve

  13. Developer post

    Development VLOG August

    This August we worked on improving our levels, implementing multiplayer and save system and added a few visual effects. Igor worked on fly visual effect and splases. Me and Egor improved scenes from Sewers and Andrii worked on multiplayer. I also worked on headshot blood and our

  14. Developer post

    Version 1.05 is now out

    Version 1.05 has now been released. In it, you will find fixes for bugs we found listening to you and watching you play the game on conferences. We also improved graphics, especially in the Streets level, which you can no access right from the main menu. And last but not least, w

  15. Developer post

    Development VLOG June

    This June we attended Funcon in Kiev, fixed a number of bugs, progressed in our new level and welcomed two new members into our team. On 6-7th of June we attended Funcon in Kiev and showed our game to hundreds of people. Afterwards our coders spent some time fixing bugs, that pla

  16. Developer post

    Development VLOG May 2025

    This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now. Andrii expanded zombie functionality, now they climb walls better, fall down from heights and jump the hero, when he is too clos

  17. Developer post

    Development vlog April

    This April we were quite busy. We attended Games Gathering conference in Lviv, showed our game to hundreds of people and won an award for best graphics, drastically improved lighting in our levels and significantly improved all aspects of our zombies. At the start of the month, w

  18. Developer post

    Catch us at Games Gathering Lviv!

    Catch us at GG Conference in Lviv! This is your chance to see what we are working on, play the latest build of the game and ask us anything! The event will take place in Premier Hotel Dnister in Lviv on the weekend of 5th and 6th of March 2025.

  19. Developer post

    Development vlog March

    In March we finilized improvements to Timeline, reworked our inventory, added new models, effects and a new cool post-process. Egor worked with timeline. Now you can speed up cutscenes by holding space. Andrii helped Egor with timeline and improved the helicopter scene on the roo

  20. Developer post

    Development VLOG February

    In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, impr