Steam Winter Sale!
Happy Holidays and New Year from AKGames! May your aim be impeccable and augmentation game strong!
Happy Holidays and New Year from AKGames!
May your aim be impeccable and augmentation game strong!

Happy Holidays and New Year from AKGames! May your aim be impeccable and augmentation game strong!
Happy Holidays and New Year from AKGames!
May your aim be impeccable and augmentation game strong!
Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home! So go smash some robots while you're homebound and stay

Previously I thought to only make sales after full release. But then pandemic happened and millions of people are affected in this global crisis. If I had more games I'd put them all on sale in hopes to keep people at home!
So go smash some robots while you're homebound and stay tuned for more MegaSphere news very soon!!
Months of hard work at long last crystallized in a substantial update for players to enjoy! With new areas, mechanics, enemies and improvements to game throughout, Anomaly update is a lot of fun. Thank you so much to the community for playtesting, feedback, reporting issues and s
Months of hard work at long last crystallized in a substantial update for players to enjoy! With new areas, mechanics, enemies and improvements to game throughout, Anomaly update is a lot of fun. Thank you so much to the community for playtesting, feedback, reporting issues and suggesting improvements, I couldn’t make it without your invaluable input! Keep it coming!
Here's a little trailer highlighting new area:
It is time to open the gates.





Please enjoy and be sure to let me know how it works for you! I'll continue to work on this and previous areas of the game so don't hesitate and leave your feedback!
Meanwhile, work on new update is starting and I’ve got some new ideas for improvements and new mechanics that I think will greatly enhance the game. Oh and new area with huge part of the story to be discovered.
Because of changes to steam and indie marketplace in general things slowed down in last few months. If you enjoy the game, and want development to move faster please help me promote it! Please wishlist, leave a review, share the game's steam page with your friends, record videos and stream it. Thank you very much for any support!
Join game's discord to discuss the game and follow me on twitter for more frequent development updates!
Thank you for being part of the game!
Anton
AK Games
At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies. Spiker enemy crawls on walls and ceiling Cryo remnant miniboss Voltaic remnant variation Defense remnant variation Stationary warpers will spawn enemies if you're nearby!
At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies.
[img=https://i.imgur.com/bhHVlw0.gif]
Spiker enemy crawls on walls and ceiling
[img=https://i.imgur.com/LnR4L9l.gif]
[img=https://i.imgur.com/N4P1DgX.gif]
Cryo remnant miniboss
[img=https://i.imgur.com/KcvGXAZ.gif]
Voltaic remnant variation
[img=https://i.imgur.com/vG9TOvY.gif]
Defense remnant variation
[img=https://i.imgur.com/WuVvU2a.gif]
Stationary warpers will spawn enemies if you're nearby!
[img=https://i.imgur.com/hKKt5fm.gif]
Gravity discharge wave will come on periodically, so keep to safe areas or localized stabilizers. There's even a "Portable" one.
[img=https://i.imgur.com/bm6xHSE.gif]
Safeguard sneak peak!
Check out older news posts about new area I haven't showed here!
Thank you for your patience, as always! My team for last year is basically only me and development time took a hit, unfortunately. But rest assured, with your support game is being made and plan is unchanged: make it the best game it can be!
Anomaly is shaping up to be a cool unique area, so bear with me as I add sounds and polish it up for release for all to enjoy.
Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!
Thank you so much for playing my game!
Anton
Anomaly update is going strong, here's a few of the new mechanics and enemies! As always, to keep up with development follow me on twitter ( @antonkudin ) or join game discord . Thank you! Anomaly scanner Melting metal New boss Air ducts New fighting enemies!
Anomaly update is going strong, here's a few of the new mechanics and enemies!
As always, to keep up with development follow me on twitter (@antonkudin) or join game discord.
Thank you!
Anomaly scanner
Melting metal
New boss
Air ducts
New fighting enemies!
Hello and welcome back to Anomaly! Its time to get a peek beyond those gates. Heres a few WIP mechanics and enemies of the expanded Anomaly. New MagWalls that allow you to walk on walls! They're movable! Get ready to solve some placement puzzles ;] Gravity wells got a fancy upgra
Its time to get a peek beyond those gates.
Heres a few WIP mechanics and enemies of the expanded Anomaly.
[img=https://imgur.com/oBld8em.gif]
New MagWalls that allow you to walk on walls!
[img=https://imgur.com/yQmSOxx.gif]
They're movable! Get ready to solve some placement puzzles ;]
[img=https://imgur.com/N7fBCFp.gif]
Gravity wells got a fancy upgrade too
[img=https://imgur.com/mOmkmup.gif]
New enemy, some kind of anomalous spawn! It can conjure up gravity a vortex!
[img=https://imgur.com/AykaiJd.gif]
[img=https://imgur.com/IKXGM0Q.gif]
This one will fly, crawl on walls, have varying attacks. Beware!
[img=https://imgur.com/OA0UdUO.gif]
Maybe just let them duke it out!
Thats it for now! Keep an eye out for update coming later!
Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!
Thank you so much for playing my game!
MegaSphere update with new areas, enemies and mechanics is now available! Watch new trailer: Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar! Also in this update Improvements

Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar!
[img=https://imgur.com/XArgfV6.gif]
[img=https://imgur.com/fwkgFg9.gif]
[img=https://imgur.com/vYDFQpU.gif]
[img=https://imgur.com/EjJI2Te.gif]
[img=https://imgur.com/agVOH80.gif]
[img=https://imgur.com/G7lXBUZ.gif]
Improvements to 'Suit restoration' objectives and beginning of the game
Updates to movement mechanics
New health mechanics
Visual and performance improvements with new rendering technique and SSAO
Frequency locating feature via interface tab
Bug fixes and other improvements
Please report any issues you find in the forums.
Thank you for being a supporter of the game!
Stay tuned for more!
Anton
Few cool changes in new update that are currently available to try out in 'development' beta branch: New health mechanic with healing items! Use Interface and Navi to track down strange frequency emitters. Sprinting and dashing is as fast and fluid as ever! Get to kicking! New TU
Few cool changes in new update that are currently available to try out in 'development' beta branch:
New health mechanic with healing items!
[img=https://imgur.com/WBMNDCd.gif]
Use Interface and Navi to track down strange frequency emitters.
[img=https://imgur.com/7r6Fb5w.gif]
Sprinting and dashing is as fast and fluid as ever!
[img=https://imgur.com/chpgeOp.gif]
Get to kicking!
[img=https://imgur.com/GQ7W5Ih.gif]
New TURMS interior area tested and waiting to be explored.
[img=https://imgur.com/Ev5jFKD.gif]]
[img=https://imgur.com/VPeu98P.gif]
Thank you!!
Here's something for the players who want to get into early builds ! New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds
Here's something for the players who want to get into early builds!
[img=https://i.imgur.com/S27Y5tG.gif]
New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds and dialogs).
[img=https://i.imgur.com/x1rg0pF.gif]
It'd help me out if you try new update and new content specifically, and post feedback on the forums, discord (https://discord.gg/wrmJUyU) or send it directly to me via email: [email protected]).
To access new content directly: start up the game, select 'New game' and switch to 'Hacks' tab. From there, top backup will load you up right before TURMS area, as you and Novikov are about to board it from Habitation.
Several sequent backups are shortcuts throughout the new area (its pretty big), in case you get lost or stuck.
Thank you for playing my game!! ;]
[img=https://i.imgur.com/28nQV6D.gif]
[img=https://i.imgur.com/WNyp5H4.gif]
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game.
TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit.
Slidy things, lasers, cameras and power transmission
[img=https://imgur.com/oFwXnSZ.gif]
Coolant containers
[img=https://imgur.com/TcnTN0q.gif]
Bots
[img=https://imgur.com/GDUkDRX.gif]
Long elevators ;]
[img=https://imgur.com/8DJOVSB.gif]
Physics!
[img=https://imgur.com/vYDFQpU.gif]
Wires transmitting power
[img=https://imgur.com/k8zVwEN.gif]
Simple puzzles
[img=https://imgur.com/WQTSDRI.gif]
Teleport system keeping you out of danger
[img=https://imgur.com/luW6zOo.gif]
Thank you very much for keeping interest in my game!! ;]
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game. TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit. Slidy things, lasers, cameras and power transmission Coolant containers
Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game.
TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit.
Slidy things, lasers, cameras and power transmission
[img=https://imgur.com/oFwXnSZ.gif]
Coolant containers
[img=https://imgur.com/TcnTN0q.gif]
Bots
[img=https://imgur.com/GDUkDRX.gif]
Long elevators ;]
[img=https://imgur.com/8DJOVSB.gif]
Physics!
[img=https://imgur.com/vYDFQpU.gif]
Wires transmitting power
[img=https://imgur.com/k8zVwEN.gif]
Simple puzzles
[img=https://imgur.com/WQTSDRI.gif]
Teleport system keeping you out of danger
[img=https://imgur.com/luW6zOo.gif]
Thank you very much for keeping interest in my game!! ;]
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different.
Here's a preview, enjoy!
PS. ICYM, new update is now in open testing (switch to development builds in game's preferences in steam), hope to hear more feedback from you!
Hello, I'm home!
[img=https://imgur.com/VgHWlze.gif]
Interior of your own TURMS vessel.
[img=https://imgur.com/FQYoWGc.gif]
[img=https://imgur.com/1OE9idb.gif]
[img=https://imgur.com/8GMXWtv.gif]
New instant checkpoint mechanic
[img=https://imgur.com/Ib5Qy26.gif]
Data cables
[img=https://imgur.com/o8j0dlg.gif]
Power cables
[img=https://imgur.com/oEZWOnK.gif]
Thank you, for being patient players! See you soon!! ;]
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different. Here's a preview, enjoy! PS. ICYM, new update is now in open testing (switch to development builds
News been slow lately, but its only because I've been busy working on new area! Its gonna have completely new mechanics and will introduce a weapon type, thats completely different.
Here's a preview, enjoy!
PS. ICYM, new update is now in open testing (switch to development builds in game's preferences in steam), hope to hear more feedback from you!
Hello, I'm home!
[img=https://imgur.com/VgHWlze.gif]
Interior of your own TURMS vessel.
[img=https://imgur.com/FQYoWGc.gif]
[img=https://imgur.com/1OE9idb.gif]
[img=https://imgur.com/8GMXWtv.gif]
New instant checkpoint mechanic
[img=https://imgur.com/Ib5Qy26.gif]
Data cables
[img=https://imgur.com/o8j0dlg.gif]
Power cables
[img=https://imgur.com/oEZWOnK.gif]
Thank you, for being patient players! See you soon!! ;]
'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A
Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues.
New enemies!
[img=https://imgur.com/EjJI2Te.gif]
[img=https://imgur.com/wP1epBL.gif]
New environments!
[img=https://imgur.com/KaLNPum.gif]
[img=https://imgur.com/XArgfV6.gif]
New challenges!
[img=https://imgur.com/xX6B1ye.gif]
New quest, new character, new mechanics...
A WHOLE lot of work, plus improvements to performance and visuals.
I think you'll like it!
Let me know how it runs for you! Please report any issues you encounter on steam forum or catch me on twitter: @antonkudin
'Nova' update development build is out for testing! Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues. New enemies! New environments! New challenges! New quest, new character, new mechanics... A
Currently in development builds branch (Beta tab in game properties), pushing to main branch if testing doesn't reveal critical issues.
New enemies!
[img=https://imgur.com/EjJI2Te.gif]
[img=https://imgur.com/wP1epBL.gif]
New environments!
[img=https://imgur.com/KaLNPum.gif]
[img=https://imgur.com/XArgfV6.gif]
New challenges!
[img=https://imgur.com/xX6B1ye.gif]
New quest, new character, new mechanics...
A WHOLE lot of work, plus improvements to performance and visuals.
I think you'll like it!
Let me know how it runs for you! Please report any issues you encounter on steam forum or catch me on twitter: @antonkudin
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte
Interface and radar functionality
Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
[img=https://imgur.com/agVOH80.gif]
[img=https://imgur.com/lLBuEgo.gif]
New procedural challenge maze rooms
[img=https://imgur.com/JOTru18.gif]
[img=https://imgur.com/qqkbMDg.gif]
[img=https://imgur.com/j52o3Oh.gif]
Most update content is done, hope you'll like it!
[img=https://imgur.com/2snYJFY.gif]
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc. New procedural challenge maze rooms Most update conte
Interface and radar functionality
Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
[img=https://imgur.com/agVOH80.gif]
[img=https://imgur.com/lLBuEgo.gif]
New procedural challenge maze rooms
[img=https://imgur.com/JOTru18.gif]
[img=https://imgur.com/qqkbMDg.gif]
[img=https://imgur.com/j52o3Oh.gif]
Most update content is done, hope you'll like it!
[img=https://imgur.com/2snYJFY.gif]
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle!
Power capacitors
[img=https://imgur.com/G7lXBUZ.gif]
Power routers and the works
[img=https://imgur.com/4u3nnIK.gif]
Bonus: accidental face ;]
[img=https://imgur.com/Gngq1XI.gif]
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle! Power capacitors Power routers and the works Bonus: accidental face ;]
Happy to share that new update is finally feature-complete! Heres just one of the features: a special puzzle!
Power capacitors
[img=https://imgur.com/G7lXBUZ.gif]
Power routers and the works
[img=https://imgur.com/4u3nnIK.gif]
Bonus: accidental face ;]
[img=https://imgur.com/Gngq1XI.gif]
Cooking up some new mechanics, features and improvements. I'm working hard non-stop and very excited to put finishing touches to this update! Can't wait for you all to experience new stuff and learn more about the game world and story! And kick some new robots' ass ;] Some visual
Cooking up some new mechanics, features and improvements. I'm working hard non-stop and very excited to put finishing touches to this update!
Can't wait for you all to experience new stuff and learn more about the game world and story! And kick some new robots' ass ;]
[img=https://imgur.com/3VQsmme.gif]
[img=https://imgur.com/61xJEt7.gif]
[img=https://imgur.com/HPsVsgq.gif]
Some visual updates. Check out the glass! ;]
[img=https://imgur.com/rHDyyeP.gif]
[img=https://imgur.com/Se56CF7.gif]
[img=https://imgur.com/eP2Hd1x.gif]