Developer postOriginal post (opens in a new tab)

Anomaly update entering final stages!

At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies.

[img=https://i.imgur.com/bhHVlw0.gif]

Spiker enemy crawls on walls and ceiling

[img=https://i.imgur.com/LnR4L9l.gif]

[img=https://i.imgur.com/N4P1DgX.gif]

Cryo remnant miniboss

[img=https://i.imgur.com/KcvGXAZ.gif]

Voltaic remnant variation

[img=https://i.imgur.com/vG9TOvY.gif]

Defense remnant variation

[img=https://i.imgur.com/WuVvU2a.gif]

Stationary warpers will spawn enemies if you're nearby!

[img=https://i.imgur.com/hKKt5fm.gif]

Gravity discharge wave will come on periodically, so keep to safe areas or localized stabilizers. There's even a "Portable" one.

[img=https://i.imgur.com/bm6xHSE.gif]

Safeguard sneak peak!

Check out older news posts about new area I haven't showed here!

Thank you for your patience, as always! My team for last year is basically only me and development time took a hit, unfortunately. But rest assured, with your support game is being made and plan is unchanged: make it the best game it can be!

Anomaly is shaping up to be a cool unique area, so bear with me as I add sounds and polish it up for release for all to enjoy.

Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!

Thank you so much for playing my game!

Anton