Demo Update 1.3.0.8
Tutorial arena rework. Fixed trickster player poison not dealing damage. Increased player melee range for all characters.
Developer posts and news about this game.

Tutorial arena rework. Fixed trickster player poison not dealing damage. Increased player melee range for all characters.

UI: Replaced the question mark icon with a red arrow marker on the player level upgrades computer. Bug fixes: Fixed an issue where physics-based throwing actions (such as mine throwing) could become inaccurate when action speed was modified. Throwing behavior is now significantly

Settings: On the first launch of the game, motion blur is now disabled by default. On the first launch of the game, the default anti-aliasing method is now FXAA instead of TSR, as TSR is blurry. UI: Added close button to the player level upgrades UI. Hack terminals mode now inclu

Fixed a bug where the guardian’s time stop legendary upgrade applied a 50% action speed bonus to enemies when the ability expired, which could then transfer to the player if the enemy was hijacked. Fixed a bug where trickster poison legendary upgrade was not working. Fixed a bug

Fixed crash in tutorial when trickster either AI or player would try to use poison ability. Fixed a deadlock when player is in hijacking process a robot which dies while you still in the process, which makes player stay in air completely unable to do anything.

Fixed crashes when encountering warden / minion boss. Optimized performance of trickster poison ability.

Now looking at enemies will show their HP bar. After leaving enemy body to hijack other, the previous body will be "corrupted" - not hijackable anymore.

Player Character Changes: Sliding now respects movement direction. Player now will be impulsed from any explosive radial impulse effect. Guardian: Weapon does not have infinite ammo anymore. Weapon has 40 total ammo. Ranger: Buffed base hp (100 -> 110). Weapon ammo changed (30

Player Changes: Removed crouch entirely. Now sliding is triggered only by "C", previously: "Shift"(Run) + "C". Ability Changes: - Guardian Time Stop Changes: Base time dilation strength nerfed (2.5x -> 2x). Added new upgrade modifier: Dilation - which increases dilation streng

Gameplay changes: Changed spawning system that if you at least once saw the new character, it would always has chance to spawn without the need of certain threshold of enemies spawned in the next runs. UI changes: Run timer is added to the objective panel instead of being at the

Optimization: Optimized chapter 1 navmesh. Game Mode: Reworked hack terminals mode, instead of timer now it is needed to kill enemies until total pool of hp is gone. UI: Reworked upgrade cards descriptions as an example it shows like this: (9s -> 6s) COOLDOWN, (1m -> 1.7m)

Player changes: - While sliding it is possible to shoot now. Other changes: - Optimized a bit AI logic. - In non-possessive mode now hijack visual effect is shown on enemies. UI changes: - Tutorial explanation buttons "Back" and "Next" will disappear when they would not do any fu