Settings:
On the first launch of the game, motion blur is now disabled by default.
On the first launch of the game, the default anti-aliasing method is now FXAA instead of TSR, as TSR is blurry.
UI:
Added close button to the player level upgrades UI.
Hack terminals mode now includes the player’s HP in the global HP bar. Previously, repeatedly hijacking enemies and taking heavy damage caused the global HP bar to become highly inaccurate; this change improves its accuracy.
Bug Fixes:
Fixed an issue where projectile impacts from AI enemies would spawn visual effects on the player, causing visual clutter. Projectile impact VFX are no longer spawned when hitting the player.
Fixed a bug where choosing a rare or common upgrade while a legendary upgrade was available would incorrectly apply legendary upgrade VFX to abilities (e.g., Ranger Grenade, Ranger Mine).
Fixed a bug where the Ranger Mine would display duplicate radius VFX when the legendary upgrade was applied.
Fixed a bug where the Ranger Mine area size was not updated immediately after selecting an area increasing upgrade.
Fixed a bug where, when multiple Ranger Mines were placed and the legendary upgrade was selected, only one mine would receive the legendary radius VFX while the others had none.
Fixed a bug where selecting the Ranger Mine legendary upgrade would override the area size until the mine was rethrown or reused.
Fixed a bug where different ability upgrades on the same character would display incorrect enemy base HP increase values.
