Update notes for Paddlenoid demo version 1.0.1101
- Fixed: new installations now have the 'Classic' paddle setting - Fixed: Repulsor and Attractor space elements now have the same particle speed
Developer posts and news about this game.

- Fixed: new installations now have the 'Classic' paddle setting - Fixed: Repulsor and Attractor space elements now have the same particle speed

- Smoother aiming in classic paddle mode - Paddle deflection surface is more accurate; no more weird behavior around the edges of the paddle.

- Forgot the reenable sounds in previous build... 😬

- Add impact animations for paddle bullets, lasers and fireballs - Add dust and sparks when ball hits the level scaffold - Fixed paddle setting is not 'classic' paddle setting - Classic paddle setting now bounces the ball directionally like Arkanoid - You can aim at launch with t

- Sped up the jungle boss to make it even more engaging - Made level 7 bad sub level, where you're trapped with the dragon, a little easier - Improved some in-level texts and level transition texts - Fixed color in help text when playing with controllers

- Added a tail to the pod to make it easier to track - Increase ball speed (12.5%) - Smoother tilt controls when using controllers - Fixed jumps in tilt when in 2 player mode and both players tilt - Fixed glitch sound effects to make them less harsh

- Fixed crash in Level 5 (Jungle) when laser dragons start shooting - Fixed when completing a level using the last pod the score would stay centered after counting the time left - Fixed a glitch in the swarming blocks (level 2 and level 10 of Jungle) where they would sometimes re

- You can now browse the levels in the locked episodes - Fixed movement for the final boss in episode 1, last stage of the fight

- Fixed vignette for sublevels - Fixed final boss started fighting too soon

* Updated jungle levels for 3d layered effect * Update default joystick sensitivity

Fix transition scene hangs every once in a while Fix sound cutting out after a while

Fix controller drift with some controllers Fix slow keyboard controls for player 2 in coop mode when using mouse move

You can now skip in cutscenes by using the mouse buttons as well as space. The controls menu in options no longer overlaps the 'playtest' banner

Add spotlight + slowdown effect on important events during play Add 2 minutes to time limit in level 9 Tweak mouse and keyboard sensitivity defaults for new players Add VSync as a graphic setting. Mouse control is smoother on higher frame rates. On a low refresh rate monitor (60h

Fix mouse controls. Full relative positioning which solves a lot of strange 'edge of window' behavior / sluggishness. Fix keyboard controls. Removed the acceleration profile that made it 'feel weird'. Fixed height of the options menu

Game starts in fullscreen by default Playtesters are referred to the feedback form on deadbugprojects