Game 1.0 optimization patch
“Endless Mode performance optimization: fixed severe frame drops caused by the Ice Crystal skill in Endless Mode.”

Developer posts and news about this game.

“Endless Mode performance optimization: fixed severe frame drops caused by the Ice Crystal skill in Endless Mode.”

Optimized game controls

1. Added 4x speed; the game now supports 1x, 2x, 3x, and 4x speeds by default. 2. More stat and attribute explanations, plus onboarding text prompts. 3. New toggle for automatically picking up relic gems (normally all gems are collected automatically when a run ends).

Explore brand-new planetary environments, experiment with diverse skill combinations, and power up with relics and gems. Take on Endless Mode and push your limits! Survive relentless assaults from alien warships! We welcome your feedback—your input helps us make the game even bet

Demo 3.3 Update Notice Important Adjustments Added three relic preset loadouts. All equipment previously equipped on characters will be automatically unequipped and moved to the inventory. Relic appraisal has been moved to the inventory screen. Added appraisal and recycling funct

Sometimes the game needs to read numbers from text (like "2.5"). In some regions, the decimal point is written as . (dot), while in others it's , (comma). If the format doesn't match your system settings, the game might have failed to read the number, causing a crash. This issue

Added an in-run progression system for Endless Mode (Values are still being adjusted and will continue to be updated over the next couple of days) Added a game statistics screen Various minor optimizations Upcoming Development Plans Further improve Endless Mode and add previously

Can be enabled in the Settings menu In Desktop Idle Mode, the game runs in a small window at the corner of the screen Hold the right mouse button to drag and move the window

Demo 3.0 Update Notes I. Optimized UI and visual presentation II. Added Mutation and Gem Socketing to Relics III. Introduced the Gem System IV. Unlocked the base version of Endless Mode (in-run progression will be added at the end of January) V. Added the Achievement System VI. O

The January update will include many new achievements. The achievements in the previous demo were only temporary configurations and were not compatible with the new version, so they have been removed. Due to the extensive changes in Demo 2.0, previous save files are no longer com

If your machine is experiencing lag, lower the resolution and reduce the in-game frame rate. Make sure not to set the frame rate to unlimited — it will eat up CPU like crazy. Doing this will greatly improve smoothness. This is something I discovered in the past few days. For the

First of all, thank you so much for playing my game! Since the demo was released in August, many players have shown great support and really enjoyed it. However, since this is my first time developing a game, I discovered that the original framework was difficult to expand (I act

After the revamp was completed the week before last, the goal was to make the game more roguelike. However, it turned out that the gaming experience became worse. Therefore, the game process has been overhauled and reconstructed. After two weeks of exploration, we have found the

Before this Saturday, I’ll be releasing Version 1.31 with several important improvements: 🔧 Optimizations & Adjustments Wave progression & balancing updates Further increased game difficulty Spore attributes nerfed for better balance Expanded Relic attributes for more bu

Unlock 2x game speed when reaching the maximum of 500 waves Basic optimizations

If all goes as planned, these new attributes will be ready by Saturday , with some entering the Relic System on Sunday . Let us know what other attributes you’d like to see! Increased relic drop rate Longer potion effect duration Chance to not consume a potion when used Reduced B

Relics of quality level 3 are now available. The background colors of previous quality 1 and 2 relics have been changed to base color and green (existing relic attributes remain unchanged; only the background color has been updated). Quality 3 relics have a blue background. Exist

1. Added the initial version of the Relic System. Relics will randomly drop during waves, with Quality Level 2 relics dropping randomly after wave 200. Currently, there are only two qualities with limited attributes available. In the next couple of days, I will expand the system

I'm really curious how you managed to reach wave 5000.