Demo 3.0 Update Notes
I. Optimized UI and visual presentation
II. Added Mutation and Gem Socketing to Relics
III. Introduced the Gem System
IV. Unlocked the base version of Endless Mode (in-run progression will be added at the end of January)
V. Added the Achievement System
VI. Optimized balance and adjusted overall game difficulty
Future Plans
I. Further improvement of Endless Mode (highest priority)
II. Added more modifiers (skill breakthrough–type and gameplay–mechanic–type)
III. Continued development of new skills; future Demo updates will include additional skills
IV. Added more enemy types to different waves
V. Ongoing balance and numerical adjustments
VI. Added a Statistics System





