After the revamp was completed the week before last, the goal was to make the game more roguelike. However, it turned out that the gaming experience became worse.
Therefore, the game process has been overhauled and reconstructed. After two weeks of exploration, we have found the right direction. The game will now shift to an idle treasure-hunting style.
The major changes include: introducing an in-game currency system. Players can use currency to purchase one-of-three skill enhancements and buy targeted attribute upgrades.
I will speed up the development progress. Stay tuned!
