Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 7 | |
| 7 | |
| 11 | |
| 4 | |
| 3 | |
| 4 | |
| 5 | |
| 5 | |
| 3 | |
| 4 | |
| 5 | |
| 14 | |
| 6 | |
| 7 | |
| 8 | |
| 11 | |
| 9 | |
| 8 | |
| 5 | |
| 7 | |
| 9 | |
| 6 | |
| 4 | |
| 4 | |
| 5 | |
| 9 | |
| 4 | |
| 3 | |
| 3 | |
| 8 | |
| 10 | |
| 4 | |
| 4 | |
| 5 | |
| 8 | |
| 8 | |
| 5 | |
| 7 | |
| 5 | |
| 13 | |
| 14 | |
| 5 | |
| 5 | |
| 4 | |
| 9 | |
| 15 | |
| 9 | |
| 7 | |
| 7 | |
| 11 |
This update adds proactive knife and grenade use for AI and fixes issues with character actions, multiplayer melee combat, and post-match chat. AI Behavior AI can now proactively switch to a knife for close-range attacks or throw grenades when appropriate, rather than only using
No observed activity does not establish abandonment.