This update adds proactive knife and grenade use for AI and fixes issues with character actions, multiplayer melee combat, and post-match chat.
AI Behavior
- AI can now proactively switch to a knife for close-range attacks or throw grenades when appropriate, rather than only using other weapons after running out of firearm ammunition.
- Before throwing a grenade, AI checks obstacles, the landing point, and safe distances from itself and allies. It may also make exploratory throws ahead.
- Fixed an issue where AI could remain stationary after respawning if it died while using a knife or grenade. Targets and action states left over from the previous life are also cleared.
Characters and Melee
- Adjusted vault detection to reduce unintended vaults when looking away from an obstacle. Horizontal view rotation during vaulting is limited to 40° in either direction.
- Fixed a multiplayer issue where fatal landing damage and the ragdoll state could become out of sync after a fall from height.
- Fixed knife attack animations jumping backward or replaying under high latency, and combos being interrupted by delayed confirmations.
- Adjusted body physics settings for soldier models.
Grenades, Audio, and Attachments
- Increased maximum grenade damage from 150 to 300 and expanded both the inner and outer damage radii by 30%.
- Strengthened the low-frequency impact and close-range volume of grenade explosions, and retuned distance attenuation.
- Replaced grenade pin-pull and bounce sounds and reduced bounce volume. Improved spatial positioning, distance attenuation, and wall occlusion for knife swings, knife impacts, and grenade sounds.
- Fixed the mounting orientation of Origin12 suppressors, muzzle brakes, flashlights, and lasers.
- Restored the textured beam pattern of weapon flashlights.
Multiplayer and Match Results
- Chat now remains available during the post-match wait, victory presentation, and results screen. Sending a message or closing chat restores focus to the previous interface.
- Improved the multiplayer experience and increased room search speed.
- Adjusted character positions in the results presentation to reduce body clipping during animations while preserving the existing camera and composition.
