Patch 1.3.1
Fixed collider size on the ornament projectile

Developer posts and news about this game.

Fixed collider size on the ornament projectile

Dr. Professor Scientist has found some excess ornaments in their warehouse and repurposed them to be fired out of a cannon. Snow Effect added, can be disabled in settings New component Ornament: Spawns Cluster Bombs when destroyed.

Game breaking bug which made the game unable to be played has been fixed.

Fixed a bug where multibullet mutations did not work correctly Fixed a bug where critical damage was not applied to orbiters correctly Added Lights to Lava Circle Damage numbers now have outlines and they move faster to improve visibility

Day and night modes added. Shield Current recharge wave modifier added, now up to five charges can of the shield current can be had at once. Teleport tier 1 now has wall teleport instead of damage per teleport Orbiters are now affected by crit damage and crit chance Mutations add

Fixed a bug where rapidfire slot speedup was not reset between rounds. Adjusted damage numbers so the digits are closer to eachother

Gameplay New more performant Damage numbers. New Discipline Spacetime Spacetime Orbiter: Spawns a satellite orbiting the projectile dealing x% Projectile Damage on hit. Gravity Barrel: Deals x damage, Gravity Wave: When the projectile is destroyed a gravitational wave dealing dam

Balance Adjusted component drop rates Two new Wave Select rewards added for wave 50+ Two 4 star components Three 3 star components Removed 5 start component Reward for wave 50+ Added Mutations: Weird: Start Teleport: 1 Metalball: Damage Per Speed: 10% Fire Bolt: Burn Damage incre

Balance Shrapnel Shooter 5 star: shrapnel count 20->16 shrapnel damage 12->15 Lowered multiply on bounce chances across the board 2 Star 7.5% chance 3 Star 10% chance 4 star 15% chance 5 star 25% chance Gameplay Projectiles now have maximum physical size, but extra damage f

Projectiles spawned by Multiply on bounce now always spawn with forward momentum. While using the Line multibullet formation, if there are too many projectiles they are spawned in the double line formation. Fixed a bug where sometimes projectiles spawned by multiply on bounce cha

Fixed a bug where components could be taken from the wave select box itself.

Added hotkey info box into pause menu Fixed a bug where mutations sometimes did not work

Changes Large numbers formatted to be easier to read Made hitbox for slugs slightly smaller New and improved lightning effect Bug fixes Damage per size did not work correctly with size per bounce component Lightning bounces bounced too many times

Bug Fixes Fixed Metal Barrel description Fixed Sawblade description Changed stat name from enemies hit -> monsters hit for consistency Fixed an issue where mutations sometimes didn't work Misc Triples can be instantly ugpraded with both left Control and right Control and a mou

Additions Updated descriptions of discipline wave selects Updated tooltip description for all components to be more consistent. Updated tooltip descriptions for all mutations You can now hover over other items while selecting mutations Mutation screen can be moved Added a feature