[v1.1.1]
Changelog Balancing Adjustments: Changed the effective Dodge Chance limit to be 75% on both regular enemy attacks and spells (previously it was 75% on attacks and 65% on spells);

Developer posts and news about this game.

Changelog Balancing Adjustments: Changed the effective Dodge Chance limit to be 75% on both regular enemy attacks and spells (previously it was 75% on attacks and 65% on spells);

Changelog Adjustments: Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and d

Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neuropha

Changelog Bugfixes: Fixed an issue with the card flipper caused by a monster's name change.

Changelog Bugfixes: Fixed "Royal Cavalier Helm" and "Royal Knight Helm" displaying the wrong sprites when equipped; Adjusted the sprite of the following items to better fit the player character sprite: - Black Knight Greatshield; - Cultist Greatshield; - Dragonlord Greatshield;

Changelog Bugfixes: Fixed Spell Shop interface not updating its pages correctly;

Changelog Adjustments: Added new entries on the "Credits" menu; Bugfixes: Fixed status immunity text not updating correctly during battle when toggling it on/off;

Changelog Balancing Adjustments: Limited the amount that can be regenerated by the "Gladiator's Resolve" enemy skill; Bugfixes: Fixed a bug that caused the final boss of the last dungeon to not spawn correctly; Fixed a bug regarding status effect maintenance;

Changelog Balancing Adjustments: Reduced the quantity of rested times required to improve the quality of Boons at the Inn; Bugfixes: Fixed a bug causing issues when trying to load previous save files on certain ocasions; Fixed a bug that caused the Boon of Protection to reduce yo

Changelog New Features: Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed); Adjustments: Improved the description of the "Rune of Magic Absorption"; Balancing Adjustments: Reduced the pene

v1.0.0 is finally out! That means we're out of Early Access , and the game has all planned features from the roadmap. On the latest major update we got the final dungeon, and with this one we have the final pieces of the game: The Arena. This is a long since planned feature, that

Small update with some tiny adjustments and bugfixes. Changelog Balancing Adjustments: Adjusted some stats of the following enemies: - Void Elemental; - Eternal Dragon; - Awakened Dragonlord; Bugfixes: Fixed a bug causing enemy Spell Damage to increase on certain conditions; Fixe

Changelog New Features: Added the "Deepen Wound" spell to the Magic Shop; Added the "Blood Burst" spell to the Magic Shop; Adjustments: Some status effects no longer are removed from enemies when they change stages or buff themselves (bleed, burn, poison, curse and electrify); St

Just a tiny update with a few bugfixes and a small, new QoL feature. Changelog New Features: Added the new "Reverse Melding" to the Gem Melding menu. Now you can convert your unwanted Soul Gems back into Soul Shards; Bugfixes: Fixed "Dragoon Longsword" displaying the wrong sprite

Another big update, this time with the final dungeon of the game. There are also many balancing changes and some quality of life features that should make the game even better. Although this is the last dungeon coming, there will also be at least one last big update after this, c

Just another small patch with some minor bugfixes and adjustments. Changelog Adjustments: Added a "Total Attack" stat display to the level up screen; Balancing Adjustments: Increasing your "Knowledge" stat past 50 will now grant you 1% Spell Damage per level; Adjusted the soft ca

A small patch with some bugfixes and adjustments to things introduced in the latest patch, along with some changes to combat feedback and animations. Changelog New Features: Added new attack animations for pets; Added new attack animations for specific weapons; Adjustments: Impro

A small patch to fix some bugs, as always, with a rework to how the Rune of Thorns works. Thank you to all players for your continued support and feedback. Changelog Adjustments: Added a hidden element display icon on the pet menu; Damage formula changed so that damage variation

Just a small hotfix to address a really serious bug introduced in v1.4.2. Changelog Bugfixes: Fixed a bug that caused items from other shops to appear in the Item Buyer store;

Just a small patch to address some reported issues. Thank you to all players who reported these bugs, I'm hoping you're enjoying the update. Changelog Adjustments: Rune of Thorns effect now also affects enemy spells; Bestiary will now show your unlocked and completed count; Impro