Mac version downgraded
I had to temporarily downgrade the NJ.WS engine for Mac. This issue will not be resolved until 2027 when we do our early access release.
Developer posts and news about this game.

I had to temporarily downgrade the NJ.WS engine for Mac. This issue will not be resolved until 2027 when we do our early access release.

I am attempting to make an upgrade to the Mac version in exchange for only supporting Apple Silicon. If it works, I will update the minimum requirements.

Fixes to enemy combat behaviour - the melee enemies now approach closer. Fixed jump bug introduced by repairing spawning behaviour.

Blanca's dialogue with the bear in overgrown meadow now looks right.

Fixed a bug where quest markers would not hide in cutscenes with teleports

The game has been optimized to run on slow machines. Combat systems have been changed based on terrain types - swords cannot penetrate ceilings or cliffs - arrows cannot go through thin walls

Quest markers now hide during dialogue

This patch turns on shadows properly after the initial scene.

Fixed accidental failure to have the game engine in my windows build. Apologies!

Shadow update making ceilings easier to see. They now partially respond to player and event light for ease of movement.

This patch contains optimizations to speed up the game. Note for Mac users, Taproot grotto slows from 60 to 30 fps. This is a temporary problem, and will not exist once we pay the apple developer fees and can use current NJ.WS tools.

change the darkness mask to a light mask for true shadows. Speech bubbles resize automatically for best presentation. emotion balloons appear above the darkness layer.

Visual crafting For the first 3 repetitions of any recipes, you see the materials move to the forge, cauldron, or alchemy kit, get cooked or forged, and the final product returned to you. Thrown item Implemented a new routine for throwing objects (a precursor to visual crafting)

double-click item/skill locks unlock on game over and cutscene start.

I fixed a minor combat bug with enemies seeing you and not attacking right.

Update Dynamic shadows added to caves and indoor scenes (and set cutscenes) the shadows cover players, selected events, and walls Monster motions during attack Monsters and enemies make biting, clawing, and other motions towards player during melee attacks. Hugs and other choreog

- added shadows - fixed lights during shake/rotate - added monster motion during attacks - added hugging and other choreography - kept monster hp integrity across sighting. - many other minor fixes

All harvestable items now emanate a "smell" of the harvested item floating above. These smells are visible in the dark, as are freshly harvested items.

Join our discord: Quality of life fixes: Squirrel and songbird drops brought to 100% All animals now auto-harvest like the monsters do. The first doe is easier to kill. The first badger is easier to kill. Bug fixes: All early quest (hill run) quests now cutscene to the correct lo

A simple naming bug has been causing me trouble all evening. This should fix it.