Patch Notes: 0.1.0
Combat Improvements Complete re-work of player inventory Introduction of base storage Visual / Shader changes Blueprint optimisation for performance

Developer posts and news about this game.

Combat Improvements Complete re-work of player inventory Introduction of base storage Visual / Shader changes Blueprint optimisation for performance

This update introduces major systems to the homeworld, including new resources, buildings, inventory logic, player stat changes, UI polish, save/load functionality, and the foundation for research progression. New: Inventory System Implemented a full inventory system with clear s

This update marks a significant shift in gameplay perspective, transitioning from a top-down shooter to a third-person shooter, alongside key combat, map, and UI improvements. Major Gameplay Change Changed the core gameplay perspective from top-down shooter to third-person shoote

This update brings enhanced AI control, flexible world design, new combat mechanics, accessibility features, and controller support. AI & World Design Implemented advanced AI behaviour control with EQS (Environment Query System) usage. Re-designed asset modularity to improve

This update addresses multiple bug fixes, visual improvements, AI and UI enhancements to improve overall gameplay experience. Bug Fixes Fixed health bar displaying integral units instead of smooth values. Fixed melee and ranged damage values not saving correctly. Fixed bug report

This update introduces new scoring mechanics, player abilities, UI improvements, and fixes to enhance gameplay and stability. New Features Added Game Score system to track player performance. Introduced Score Multiplier to reward skillful play. Added the ability for the player to

Where we're at! Although we're still at the early stages of Development, Astromattech is at a point in the process where we have a fully working and demonstratable prototype. There are many things that need to be worked upon and many changes that still need to be made however as

Gameplay Enhancements & UI Fixes This update adds new gameplay features, improves AI behaviour, enhances audio, and fixes UI inconsistencies for a smoother player experience. New Features Added assisted aiming to improve player targeting accuracy. Introduced sound attenuation

This update introduces a new bug reporting utility and improvements to AI, map testing, and audio settings to enhance gameplay and user experience. New Features Implemented a bug reporting utility integrated with Codecks to streamline issue tracking and player feedback. Gameplay

This update focuses on improving user experience with placeholder UI options, gameplay tweaks, and important bug fixes to ensure smoother play. UI Improvements Added the ability to adjust audio volume in the settings menu. Added a "Return Home" button in the pause menu to quickly

Welcome to the first public alpha of AstroMatTech! This initial release lays the foundation for core gameplay systems and sets the stage for future updates. First Playable Build This marks the first playable Alpha version of AstroMatTech. Core systems are in place for early feedb

What is Astromattech? Astromattech is a top-down, Twin-Stick Shooter / Bullet Hell game designed to challenge your skills and engross you in a cooperative experience like no other. From a young age, Video Games have given me a sense of freedom and adventure; I vividly remember th

Welcome to Astromattech! Introducing the Studio! Hello and welcome! We are Aevum Interactive, a small Indie studio based in Cheshire, United Kingdom. Our passion for games is what drives us to create the best possible experiences for our players. We are a small team however our a