This update introduces major systems to the homeworld, including new resources, buildings, inventory logic, player stat changes, UI polish, save/load functionality, and the foundation for research progression.
New: Inventory System
Implemented a full inventory system with clear separation between Resources and Items.
Resources (e.g. oil, power, research points) are kept on death.
Items (e.g. tools, consumables, blueprints) are lost on death, introducing a risk-reward element to exploration, expanding on the roguelike aspects.
Player Stat Change: Overheating
Replaced Stamina with a new Overheating system.
Performing tasks builds up heat over time.
Overheating reduces performance and requires cooldown periods.
Reflects the robotic nature of your character and adds tension during prolonged activity.
New Resource: Research Points
Research Points have been added as a new collectible and storable resource.
Used to unlock advanced technologies, upgrades, and blueprints.
Earned by defeating enemies, completing objectives, or processing rare materials.
Stored globally and persist through death and level transitions.
New Resource: Oil
Added as a key fuel resource for your base.
Extracted from the environment using Oil Extractors.
Used to fuel power generators and some crafting recipes.
Stored in Oil Tanks for efficient management and long-term use.
New Resource: Power
Power has been added as a core energy resource for your base.
Used to operate buildings, machinery, and automation systems.
Generated by oil-fuelled and solar generators.
Stored in Power Cores to provide backup and ensure steady supply.
Building System Enhancements
Building component system updated for better performance, modularity, and resource logic handling.
Prepared for future expansion with an easy-to-use modular framework to support quick feature additions and scalability.
New Buildings
Oil Extractor – Extracts raw oil from environmental patches.
Power Generator – Consumes oil to produce power.
Solar Generator – Produces free power during the daytime, with no fuel cost.
Oil Tank – Stores large amounts of refined oil.
Power Core – Stores generated power for later use.
UI Improvements
Expanded resource UI with updated icons, resource bars, and contextual tooltips.
Improved building placement feedback and alignment visuals.
Save / Load System
Full Save and Load system now active.
Autosave occurs:
On level transitions
During major player actions (e.g. placing buildings)
At 5-minute set intervals
