Gravethorn

Coming soon

Volviir

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Development Update

    Greetings! It has been a while since my last update here, so first of all: I'm still here, and I've been working on something new. Since around April–May, I’ve been developing my next game. I’m not ready to reveal its title or story yet, but I can share a little about the directi

  2. Developer post

    Version 1.021 Minor Update (Build 190526)

    If you haven’t activated the Shrine in the Endless Nightmare area, you can return there by interacting with the corpse in Ravenbell again. Some text was not appearing in the final choice selection screen for certain languages. Increased the parry window of the Ghost Knight in Tit

  3. Developer post

    Version 1.021 Update – New Game+ Balance / Nightborne Fix

    Greetings! This is a small balance patch focused on New Game+ (Nightmare Mode). Enemy health and damage have been significantly reduced. Nightmare Mode ended up being far more punishing than intended. The goal was to recreate a sense of challenge for a second playthrough, but it

  4. Developer post

    Version 1.02 Update

    Greetings, Inquisitors! I’m back with a small update I’ve been working on for a while. During this time, I had the chance to connect with many of you and go through your feedback. I watched gameplay, gathered insights, and focused on improving the overall experience, addressing c

  5. Developer post

    Version 1.01 Update - New Game+

    New Game+ After reaching the credits scene, you may now choose “Forget Once More” to begin the story again. Your Memory level, Mutations and quest progress will reset. Key items will be removed, except for The Exile's Bell, and you will restart the story with your current charact

  6. Developer post

    Version 1.0 Minor Update 3

    (I should probably start naming these versions, shouldn’t I..?) Fixed an issue where max HP would be incorrect if traveling immediately after being revived with the Sigil of Pale Return without resting at a Shrine. Extra checks now ensure HP is correctly set in these cases. Added

  7. Developer post

    Version 1.0 Minor Update 2 (Left Stick Fix)

    Fixed an issue with gamepad movement input. Slight diagonal movement on the left stick will no longer cause crouching or upward aiming . These actions now require the left stick to be fully aligned on the Y axis. (Apologies to everyone who ended up swinging their sword at imagina

  8. Developer post

    Version 1.0 Minor Update 1

    (There was an issue with this version, so I’m reverting to the previous patch until it’s fixed.) Added pause functionality while watching Memory scenes. Memory scenes can now be rewatched from any Shrine. Adjusted The Archbishop’s signature lightning attack. Lightning now strikes

  9. Developer post

    Version 1.0 Hotfix

    With the frequent updates released since launch, most critical issues seem to be resolved. I will now take some time to review the remaining problems with a clearer mind, and if possible, work on a content update. Much love to everyone who supported the game and played it during

  10. Developer post

    Gravethorn v1.0 – Launch Notes

    After more than a year of development, Gravethorn is finally out with its v1.0 release. As you’ve probably heard many times from solo developers, handling everything alone wasn’t easy. That said, I genuinely enjoyed every part of the process. I tried to sharpen the game through c

  11. Developer post

    Gravethorn - Demo Removal Announcement

    At the end of December, the Gravethorn demo will be removed from Steam. The demo was an early snapshot of the game and served its purpose in gathering feedback, but as development progresses, it no longer represents the experience I want to deliver. Thank you to everyone who play

  12. Developer post

    Gravethorn - Developer Log #1

    Greetings! Gravethorn has been a part of my life for quite some time now. After releasing the demo, things finally started to fall into place, and I felt like it was time to start sharing the development process. This will be my first proper devlog, if we don’t count patch notes.

  13. Developer post

    Gravethorn Demo – Patch Notes (1.4.3)

    Audio & Visual Feedback Soundtrack Update The majority of in-game music tracks have been replaced with original compositions. Apart from the Chapel tracks, which include Creative Commons songs by pianocafe_Kumi ( Pixabay Profile ): “Phantom Night” , “Kill Me Baby” , “Werewolf

  14. Developer post

    Gravethorn Demo – Patch Notes (1.4.2)

    Mechanics & Controls Gold Veins added Large and small gold veins can now be found throughout the regions. Attacking these veins yields gold, creating an additional source of income. Jump & Gravity Adjustments Jump force and gravity have been rebalanced. Jumps feel smoothe

  15. Developer post

    Gravethorn Demo – Patch Notes (1.4)

    Greetings! As I continue developing Gravethorn’s full version, a significant gap has formed between it and the demo. Therefore, this update brings improvements to the demo based on community feedback and ongoing work. Mechanics & Controls Final Verse System added When the pla

  16. Developer post

    Gravethorn Demo – Patch Notes (1.35)

    Mechanics & Controls Wall jump mechanics reworked. You no longer need to hold directional keys to stay on walls — the character automatically clings when facing the wall and will slowly slide down. Pressing left/right won’t drop you, so you can pick your jump direction safely

  17. Developer post

    10 Minutes of Gravethorn – Exploration, NPCs and Combat

    Sharing a 10-minute gameplay recording captured directly from the current development build. This footage is intended to give a clear and honest look at the core gameplay, including movement, combat, pacing, and overall feel. All systems shown are a work in progress and subject t

  18. Developer post

    Gravethorn Demo – New Features & Bug Fixes (1.29c)

    New Features & Adjustments: Inquisitor now automatically notes important locations and NPCs on the map. When a note is added, a notification appears at the bottom left of the screen. You can open the map to track your progress and remind yourself where to go next. Shrine area

  19. Developer post

    Gravethorn Demo – Minor Patch Notes

    Below are some minor fixes and adjustments related to the demo: The maximum HP of the Mad Beast (Prologue/Tutorial boss) has been slightly reduced. Fixed an issue where rapidly pressing Enter (or A on gamepad) during dialogue could cause the choice screen to not appear. Advancing

  20. Developer post

    Gravethorn Demo Now Available!

    You can now download and play the demo version of Gravethorn from the store page! While the game is still in active development, this demo will give you a taste of the core gameplay, exploration, and storytelling elements. Please note that this build does not represent the final