Hotfix
More hull fixes

Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly

Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.

Added SteamApi Shutdown

Fixed cockpit view Fixed indoor fog Fixed volume being insanely loud Fixed boss spew

Players now start in outdoor zone Basic outdoor models added Entrance visibility improved Outdoor speed for afterburner bumped extremely high Indoor models are being adjusted, there are some bugs I am trying to work out. Full game cycle is in place: Find entrance, get 3 keys, kil

Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.

Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.

Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.

Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look!

Discord channel up!

I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback

Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now tu

REVOKED KEYS - I DID NOT KNOW THE SCAMMER RESOLD THE KEYS. I DID NOT REVOKE ANYTHING FROM YOU, I REVOKED IT FROM THE SCAMMER BATY131. I HAD NO IDEA I WAS BANNING KEYS THAT HAD BEEN RESOLD BECAUSE I WAS LIED TO. THE SCAMMER IS THE GUY BATY131 WHO SOLD YOU A KEY HE HAD NO RIGHT TO

I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.

I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.

I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, an

I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, an