Hotfix
More hull fixes
More hull fixes

More hull fixes
More hull fixes
Still having hull vis issues
Still having hull vis issues
Ships were invisible and UI was doubled due to some changes made to the player prefab
Ships were invisible and UI was doubled due to some changes made to the player prefab
Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly
Reticle
Kill announce
Ship invisible, guns and cockpit are showing
Tilt is too shaky
Thug too fast
Spew too violent
brute has red glow
full time rearview
back button missing on lobby
powerups not de/respawning properly
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
Added SteamApi Shutdown
Added SteamApi Shutdown
Fixed cockpit view Fixed indoor fog Fixed volume being insanely loud Fixed boss spew
Fixed cockpit view
Fixed indoor fog
Fixed volume being insanely loud
Fixed boss spew
Players now start in outdoor zone Basic outdoor models added Entrance visibility improved Outdoor speed for afterburner bumped extremely high Indoor models are being adjusted, there are some bugs I am trying to work out. Full game cycle is in place: Find entrance, get 3 keys, kil
Players now start in outdoor zone
Basic outdoor models added
Entrance visibility improved
Outdoor speed for afterburner bumped extremely high
Indoor models are being adjusted, there are some bugs I am trying to work out.
Full game cycle is in place: Find entrance, get 3 keys, kill boss, escape, repeat.
Kept infinity powerup for now while powerup/ammo spawning is being implemented in single player.
Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.
Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.
Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.
Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.
Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.
Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.
Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look!
Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look!
Discord channel up!
Discord channel up!
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now tu
Minimap - still in development
New Shield FX
Tweaked all guns to have proper speed and damage values
Fixed decimal places in readouts
Shield effects only show to other player
Adjusted ship speed
Changed ION firing effect
Removed Sonic Cannon, replaced it with Spread
Robots now turn over time instead of instantly
Visual improvements to textures etc
Multiplayer and Single player should now launch, terminate, and enter/exit
lobbies properly without needing a game reset.
Reverted to scaling crosshair - firing at something at the distance the dots
disappear at is hard with a sprite as it just gets in the way. Deal with it.
Powerups no longer home
Missiles regenerate
Doors work correctly
Changed HUD Font
Adjusted lighting in single player
Refined player ship appearance (proper normal maps, mirrored windshield)
Updated Bolt in preparation for crossplay with XboxOne.
VR is enabled but the hand controllers are not used yet
Better explosions
New sounds for wall impacts etc
Key system works properly
Refined Missile FX
Refined Seeker behavior
Replaced Shield powerup graphic
Next Patch:
New Menu
Multiplayer Bots
New Single Player modules for the random generator
REVOKED KEYS - I DID NOT KNOW THE SCAMMER RESOLD THE KEYS. I DID NOT REVOKE ANYTHING FROM YOU, I REVOKED IT FROM THE SCAMMER BATY131. I HAD NO IDEA I WAS BANNING KEYS THAT HAD BEEN RESOLD BECAUSE I WAS LIED TO. THE SCAMMER IS THE GUY BATY131 WHO SOLD YOU A KEY HE HAD NO RIGHT TO
REVOKED KEYS - I DID NOT KNOW THE SCAMMER RESOLD THE KEYS. I DID NOT REVOKE ANYTHING FROM YOU, I REVOKED IT FROM THE SCAMMER BATY131. I HAD NO IDEA I WAS BANNING KEYS THAT HAD BEEN RESOLD BECAUSE I WAS LIED TO. THE SCAMMER IS THE GUY BATY131 WHO SOLD YOU A KEY HE HAD NO RIGHT TO RESELL.
BAD REVIEWS - I AM HANDING OUT REPLACEMENT KEYS FOR FREE SO STOP LEAVING SHITTY REVIEWS ABOUT HOW I REVOKED YOUR KEY.
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, an
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, and Coop. To that end I came up with the randomly generated hallways and infinite terain in patrol mode to help fill in some of the content issues that come up being a solo developer.
The point at which I stand today is deciding whether to change the game to cater to single player over multiplayer, and in doing so, changing the game from being randomly generated to being a single static world that you fly and explore a limited amount of. I need feedback on this issue, and I want to gauge how many of you care about random generation vs a more standard, on-the-rails single player experience. I could even rip multiplayer out of the game completely and focus simply on a solo sci-fi thriller experience, or leave it in as is and start working on story and gameplay, but I can't do both at the same time. Please make it known to me how you feel, there are over 1100 copies of Geocore out there and I want to get to know my community and work with them as we move forward towards finishing this title.
-psion
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, an
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, and Coop. To that end I came up with the randomly generated hallways and infinite terain in patrol mode to help fill in some of the content issues that come up being a solo developer.
The point at which I stand today is deciding whether to change the game to cater to single player over multiplayer, and in doing so, changing the game from being randomly generated to being a single static world that you fly and explore a limited amount of. I need feedback on this issue, and I want to gauge how many of you care about random generation vs a more standard, on-the-rails single player experience. I could even rip multiplayer out of the game completely and focus simply on a solo sci-fi thriller experience, or leave it in as is and start working on story and gameplay, but I can't do both at the same time. Please make it known to me how you feel, there are over 1100 copies of Geocore out there and I want to get to know my community and work with them as we move forward towards finishing this title.
-psion