Patch Notes v1.4.19
- Fixed a bug that caused weekly challenges to get stuck

Developer posts and news about this game.

- Fixed a bug that caused weekly challenges to get stuck

Small hotfix to resolve Coin Flip having the incorrect chance to succeed

Balance Changes The last content patch made the game significantly easier through access to more economy and CC options. Before making further changes to overall balance, this patch aims to reign in some of the mechanics that are outliers in terms of late-game power. General Corr

Developer's Notes: 1.4 introduces new relics and items that can be unlocked through achievements. The Codex can help you find out more details. Any items locked behind achievements you've already completed will automatically be available to you. More achievements and items will b

Quick hotfix for this week's Back to Basics challenge to remove any Relics that cannot benefit a basic weapon only build.

This was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long. As a sneak peek for next patch (not included in this one): there are 11 new relics and 12 new upgrades to look forward to, in addition

New Feature: The Codex The Codex has been added to the game! Available from the main menu or the pause menu, the Codex allows you to look through all items in the game for easier learning and reference. In it you can also find a breakdown of mechanics in the game and various tips

First off, I want to thank everyone for your support with purchasing the game. It's been awesome seeing people already climbing the leaderboards and hearing about the fun builds you put together! I wanted to let you all know that I've been paying close attention to all of the rev

UX Changes Run in Background option added to Gameplay Settings menu Energy Transmutation relic is now mutually exclusive with Unstable Barrier, Rapid Barrier, and Last Stand Energy Transmutation and Blood Barrier descriptions expanded for clarity Enemy tooltip now shows damage an

UX Changes Replaced icons for the following items: Necronomicon Shatter Splash Expertise Zone Expertise Burning Touch Added missing localization for achievements Leaderboard menu now refreshes more often Balance Changes Splash Precision : Splash Size +0% -> +25% Bug Fixes Fixe

The game is now live! Try out the weekly challenge to see how far you get with only a single weapon, chase some achievements, and climb those leaderboards. Join us on Discord to get tips or share your craziest run. Thank you to everyone playing the game, your support is much appr

UX Changes Added link to Discord server on main menu Bug Fixes Fixed missing instructions for unlocking starter relics

Gameplay Changes Removed weapon limit in Standard mode Default controller binding for fast forward moved to right bumper All existing achievements now have a Gate 9 version Added achievements for clearing each Gate Bug Fixes Fixed controller compatibility on game mode menu for We

Gameplay Changes Standard mode now has a limit of 8 unique weapons each run UX Improvements Pacts can now be selected using shopping hotkeys (Q, W, E for selection and V for reroll) Moved attack type descriptions into SHIFT tooltips to make main item descriptions more concise Add

UX Improvements Demo now ends at end of round 40 after all enemies have been defeated Demo main menu now shows what players can expect from the full version Improved item synergy highlight to be more noticeable Improved fast forward visual indication Item synergy highlight now sh

Gameplay Changes Can now purchase items and rerolls while the game is paused Burn damage no longer removes frost stacks Frostfire Relic now does increased damage vs enemies with Frost Shop reroll now has a very small cooldown (100ms) to prevent accidental double purchase with sen

Lichgate: Tower Survivor is participating in Next Fest from Feb 23 - Mar 2! Join us for a developer stream where I will do a few runs and give some pointers on best strategies for surviving the Lichgate!

Features User settings are now synced via Steam Cloud Game will now automatically pause if active controller is disconnected or Steam overlay is opened Added controller input hints on Audio & Credits submenus Bug Fixes Fixed calculation of unused gems, fixing an exploit that

Features Last set Fast Forward state now persists across runs and play sessions Game can now be played while offline New art for tutorial mentor Balance Thorns damage power-up reduced from 10% -> 5% per rank Bug Fixes Fixed number abbreviations for 1.01m-1.09m Fixed the shop t

Features Inspecting weapons now shows a preview of attack range Added purchase protection to rerolls when round is about to end or just started to prevent accidentally wasting gold Improved tutorial to cover more topics and improved brevity NOTE: Returning players that have alrea