Patch 1.2 is live!
CHANGELOG Improved overall performance of the game Added Portuguese (Brazil) localization Added Russian localization Added Korean localization Added German localization

Developer posts and news about this game.

CHANGELOG Improved overall performance of the game Added Portuguese (Brazil) localization Added Russian localization Added Korean localization Added German localization

CHANGELOG Added French localization. Updated Polish localization. Several other translations are currently in progress. If you'd like to see the game released in your language, you can contribute here: Thank you all for your support!

CHANGELOG Improved the wording of the "Treasure Hoarder" achievement to clarify that you need to obtain all magic items during the same run to unlock it. Added missing translations to the Spanish localization. Added Japanese localization. Added Polish localization. Several other

CHANGELOG The mouse cursor now hides properly when using a controller. The game now automatically pauses when the Home button (or equivalent) on the controller is pressed. The game now automatically pauses when the controller is disconnected. Sigils should no longer block the ver

I'm happy to announce that the full version of OREBLAZE will be released on July 11th, 2025 ! The price will be $4.99 USD , with a 10% launch discount and regional pricing adjusted according to Steam's recommendations. 🌎 LOCALIZATION 🌎 As of today, the full version of the game

CHANGELOG Fixed an issue where the relic could spawn inside a natural cavern, making it impossible to pick up. 🌎 LOCALIZATION 🌎 Want to help translate OREBLAZE into your language? Contribute here:

CHANGELOG - Sigils can no longer spawn directly above the core, preventing it from becoming unreachable with the handcar crane. - The DirectX launch option has been temporarily disabled. The default renderer should suffice for most systems, and the Compatibility option (using Ope

CHANGELOG - Fixed an issue where the settings menu couldn’t be navigated properly using the keyboard. - Reintroduced mouse support (fingers crossed it doesn’t bring back the crashes).

CHANGELOG - Fixed an issue where pausing while receiving the King's Favor would cause the window to remain stuck on screen. - Adapted backend components to support localization for upcoming non-Latin languages. 🌎 LOCALIZATIONS 🌎 The game is currently being translated into sever

CHANGELOG Fixes/QoL: - Updated the splash screen to match the new game color palette. - Added several in-game tips to better explain core mechanics. - Fixed crashes on some systems caused by GPUs lacking Vulkan compatibility. IMPORTANT: When launching the game via Steam: 1. Start

CHANGELOG - Fixed a potential bug where relics couldn't be picked up due to spawning in an open cave. - Improved reaction time for the wall hang. Climbing up and hanging onto isolated tiles or corners just within jumping reach should be easier now.

CHANGELOG - Changed "Shift" key hint to avoid confusion with the up arrow key. - Melee key hint now properly hides when "Show control hints" setting is disabled. - Added a counter in the Throne Room to display found relics.

CHANGELOG 🔧 Fixes/QoL: Mouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found. Pressing Shift or Tab in the menu no longer unpauses the game. Moldcasters can no longer

CHANGELOG Improved performance of explosions. Minor UI fixes. Fixed potential bug that caused cooldowns to apply incorrectly to some items.

Just some minor fixes today: Slightly reduced Tribute cost after the first one. Control hints now update correctly when resetting the control layout from the Settings menu. Fixed light not displaying correctly when hitting a tile after a large portion of the map has been mined. C

Here are today's changes: The game will now always attempt to preserve the aspect ratio of the original resolution (320x200). This may result in black bars on the sides at some resolutions, but it ensures the game displays correctly on most common screens. In-game tips are no lon

As always, I broke some stuff while adding new content. Should be fixed now, though: Fixed faulty spawns in the Shroom Grotto that caused mushroom people to appear in the wrong place. Fixed an issue where the Relic couldn't be picked up when it spawned in a natural cave.

More content for you, here we go: 🔧Fixes/QoL: - Fixed a potential crash when starting the manual melee attack animation mid-air and landing on top of an enemy before it finished. - Fixed a potential soft lock on some systems during the loading screen for a new run. ⚖️Balance: -

Mostly behind the scenes stuff this time, but here it goes: Fixed a crash related to the engine that occurred when clicking UI elements in the win/lose/pause menus. As a temporary workaround, the cursor will now always remain visible to prevent these crashes until a more elegant

As expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues. Here’s the full changelog: 🔧Fixes/QoL: - Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perf