CHANGELOG
🔧 Fixes/QoL:
- Mouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found.
- Pressing Shift or Tab in the menu no longer unpauses the game.
- Moldcasters can no longer detect you from anywhere on the map, but they gain 'telepathy' once you enter their grotto.
⚖️Rebalanced fall damage:
- Added an in-game tip to alert players about the existence of fall damage.
- Fall damage now scales with height: you take 1 point of damage per tile (1 tile = 1 depth) beyond the safe fall distance.
- The default safe fall distance is 10 tiles, so: Falling 11 tiles = 1 damage Falling 12 tiles = 2 damage Falling 13 tiles = 3 damage, and so on.
- Elven Boots double the safe fall distance (from 10 tiles to 20). They no longer reduce fall damage to a fixed 1 point. So, with Elven Boots: Falling 11 tiles = 0 damage Falling 12 tiles = 0 damage Falling 13 tiles = 0 damage ... Falling 21 tiles = 1 damage Falling 22 tiles = 2 damage Falling 23 tiles = 3 damage, and so on.
- Chainmail now absorbs fall damage, using up one charge per point of damage. For example: If you fall 14 tiles, you'd normally take 4 damage. If you're wearing the Chainmail with 3 charges, it will absorb 3 of those points, and you'll only take 1 point of actual damage to your health.
