From Earth

Mod

From Earth Team · Half-Life 2: Short Stories Team

Released
Mar 10, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    From Earth Postmortem

    It's been a while since we released the beta or even updated From Earth. While we will continue to update From Earth, fixing crashes and other game breaking bugs, the game development has been hiatus for a while now. It's time to look back at the history of From Earth's developme

  2. Developer post

    0.2.6.0 - German Translations

    German translations (UI, subtitles) are now avaible in 0.2.6.0 . Big thanks to community member Oliver 'Mr.Duke' Treitler !

  3. Developer post

    0.2.6.0 - German Translations

    German translations (UI, subtitles) are now avaible in 0.2.6.0 . Big thanks to community member Oliver 'Mr.Duke' Treitler !

  4. Developer post

    Patch 0.2.5.1. (Lighting issues, Press button translation)

    Small patch has been applied: 0.2.5.1 Added tutorial for 'press button' in c3m3_research Rebuilt cubemaps in c3m1_prison 0.2.5.0 Readded lamp glow to light001 Added unique hud icons for mask01, mask02 and zduw helmet Tweaked the lamp glow effects more

  5. Developer post

    Patch 0.2.5.1. (Lighting issues, Press button translation)

    Small patch has been applied: 0.2.5.1 Added tutorial for 'press button' in c3m3_research Rebuilt cubemaps in c3m1_prison 0.2.5.0 Readded lamp glow to light001 Added unique hud icons for mask01, mask02 and zduw helmet Tweaked the lamp glow effects more

  6. Developer post

    Friday Update XVII

    Special thanks for community member sausainis for improving the lighting in c1m1_forest Fixed a case where items such transistor batteries could get through electric fields unaffected Added SetTargetSpeed input command for conveyors Added func_physics_clip to conveyors to stop ba

  7. Developer post

    Friday Update XVII

    Special thanks for community member sausainis for improving the lighting in c1m1_forest Fixed a case where items such transistor batteries could get through electric fields unaffected Added SetTargetSpeed input command for conveyors Added func_physics_clip to conveyors to stop ba

  8. Developer post

    Friday Update XVI

    Friday Update XVI is now live with the following changes: Fixed a case where dropping items would cause infinite loop in the inventory Fixed drop collision check using incorrect bounds Fixed language menu not showing item and machine names correctly Fixed using the wrong voice li

  9. Developer post

    Friday Update XVI

    Friday Update XVI is now live with the following changes: Fixed a case where dropping items would cause infinite loop in the inventory Fixed drop collision check using incorrect bounds Fixed language menu not showing item and machine names correctly Fixed using the wrong voice li

  10. Developer post

    Friday Update XV

    Friday Update XV is now live with the following changes: Fixed not being able to drop very big items. Changed Leave Feedback button to Website button. When you translating a sentence it will now show how much you got correct.

  11. Developer post

    Friday Update XV

    Friday Update XV is now live with the following changes: Fixed not being able to drop very big items. Changed Leave Feedback button to Website button. When you translating a sentence it will now show how much you got correct.

  12. Developer post

    Friday Update XIV

    Small update has been applied fixing some problems people had in the first chapter. As always, keep posting what ever bugs, problems, and suggestions you might have so that we have more to work on! Added a hint message to show up when you get enough money to buy a Battery from th

  13. Developer post

    Friday Update XIV

    Small update has been applied fixing some problems people had in the first chapter. As always, keep posting what ever bugs, problems, and suggestions you might have so that we have more to work on! Added a hint message to show up when you get enough money to buy a Battery from th

  14. Developer post

    Friday Update XIII

    Fixed being able to go back to c1m3_factory from c1m2_hub01. Removed batteries with lower energy value in c1m3_factory tollbooth tutorial. Added a sequence that hints how to say 'Can you give me that' in c1m2_hub01. The door to the beer quest alien will now open only after you ha

  15. Developer post

    Friday Update XIII

    Fixed being able to go back to c1m3_factory from c1m2_hub01. Removed batteries with lower energy value in c1m3_factory tollbooth tutorial. Added a sequence that hints how to say 'Can you give me that' in c1m2_hub01. The door to the beer quest alien will now open only after you ha

  16. Developer post

    Friday Update XII

    Added Polish UI translations. Fixed not being able to use buzzsaw if the table is up. Added slightly more enemies to c3m6_escape on Notorious run. Big thanks to Marcin 'dragon99919' Nowowiejski for the Polish UI translations!

  17. Developer post

    Friday Update XII

    Added Polish UI translations. Fixed not being able to use buzzsaw if the table is up. Added slightly more enemies to c3m6_escape on Notorious run. Big thanks to Marcin 'dragon99919' Nowowiejski for the Polish UI translations!

  18. Developer post

    Friday Update XI

    Friday Update XI is now live with the following changes: Increased sk_battery_explode from 50 to 100. Added few more enemies to c21m_hub01. Added few more enemies to c1m2_hub01. Added flashlight to c1m2_hub01 after you have visited c1m3_factory. Also, there was a hotfix this week

  19. Developer post

    Friday Update XI

    Friday Update XI is now live with the following changes: Increased sk_battery_explode from 50 to 100. Added few more enemies to c21m_hub01. Added few more enemies to c1m2_hub01. Added flashlight to c1m2_hub01 after you have visited c1m3_factory. Also, there was a hotfix this week

  20. Developer post

    Hotfix for Chapter 1

    Added the player's current interactive machine and item to level transition save dependencies. Added spawn flags for the trainpods to always spawn in level transition. Fixed major bug in c1m2_hub01 that broke the trainpod path_track continuity breaking the level transition. Big t