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Friday Update XVII

Special thanks for community member sausainis for improving the lighting in c1m1_forest

  • Fixed a case where items such transistor batteries could get through electric fields unaffected
  • Added SetTargetSpeed input command for conveyors
  • Added func_physics_clip to conveyors to stop batteries from getting stuck in them in c1m3_factory
  • Kra will now drop the health bottle after healing Kro
  • Asking how much money you have is now always available, even if shopkeeper is afraid of you
  • Emphasized the airvent entry points in c2m4_facility and c3m4_research
  • The door to the exit in c3m4_research will now automatically open after saving anthony
  • Fixed Dropship in c3m5_escape being invisible due to using global entity name
  • Reduced damage from alien charge attacks from 2 to 1.2
  • Only drunk aliens can charge from now on
  • Increased jumping and impact animation speeds from 1 to 1.5
  • Increased climbing and hanging animation speeds from 1 to 1.2
  • Increase explosive barrel health to 60
  • Bullets now do double the damage to custom items