Patch 5 - Bugfixes
Fixed the engine version, No longer can run in Debug mode Fixed an issue where one of the Leviathans couldn't spawn Fixed an issue where upgrades wouldn't unequip

Developer posts and news about this game.

Fixed the engine version, No longer can run in Debug mode Fixed an issue where one of the Leviathans couldn't spawn Fixed an issue where upgrades wouldn't unequip

Initial performance enhancements, Optimized the base ship class to use fewer physics rays for pathfinding. Each ship is now setup in one of 5 buckets, only one bucket is executed each physics step so performance should be much better with more ships as only 1/5th of the ships are

Progression Overhaul With this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract. The cycle count has now been replaced with a cluster map. This map represents the progress of the entire game, as y

Balance Reduced flat damage gained from tech Reduced Missile damage Merchant now spawns further away from the starting planet Reduced Drone explosion radius Adjusted ship level scaling to make ships much more difficult as you progress cycles Adjusted starter ship reward scaling s

Fixed an issue where battle music would not loop Added the ability to pan battle map while holding right mouse button

Fixed an issue which caused scrapped ships to not be deleted

Armada: Last Light is now available! I hope you enjoy the game. I'm excited to get feedback on areas to continue development. I already have some ideas which I hope to release in the upcoming months! Thanks to everyone who has supported it this far. Good luck commanders!