Progression Overhaul
With this update progression has been completely overhauled. Previously progression was tied to the "Cycle" number which was a little abstract. The cycle count has now been replaced with a cluster map. This map represents the progress of the entire game, as you venture further outward the difficulty and rewards will increase. Difficulty and rewards have also been overhauled, progression now happens much faster so enemies will become noticeably more difficulty and the rewards gained at the end of each galaxy will be much more powerful as well. You will also unlock new ships and new tech as you defeat galaxies. 6 new ships have been added and 6 new tech have been added to unlock

Unfortunately, as a part of this update previously unlocked cycles will be reset however you will retain all unlocked starting ships
There is an option in settings to delete your save state for anyone who would like to start from the beginning
Other Notes
- Fixed a performance issue with skipping the tutorial
- Fixed a bug where upgrades on capital ship were not calculated correctly
- Fixed a bug where 2 techs shared behavior
- Fixed a bug where the damage on support ships was being rounded to an int instead of a float
- Adjusted enemy capital ship hitpoints
- Fixed an memory reference issue where ship unlocks would be duplicated
